imageedit_27_3131660094.jpg
Closed

Accelerate STEAM Education: The 2025 GM Challenge

How can we increase STEAM learning in the United States, and allow learners of all ages to explore and succeed in STEAM careers?

Submissions are Closed

To learn more about the 2025 GM Challenge, sign up using the interest form below.

Judging Criteria

  • Alignment with the Challenge: The solution addresses the challenge that has been set forth using technology.
  • Potential for Impact: The planned solution implementation has the potential to impact the intended population.
  • Feasibility: The team has a realistic, practical plan for implementing the solution, and it is feasible in the given context.
  • Innovative Approach: The solution includes a new technology, a new application of technology, a new business model, or a new process for solving the Challenge.
  • Human-Centered Design: Inclusive and equitable outcomes are considered in the design, implementation, and internal operations of the solution.
  • Scalability: The solution has a plan for financial viability and the potential to be scaled to affect the lives of more people.
Selected

NClude Career Access

By Kartik Sawhney
Selected

Work-Based Learning Alliance

By Work-Based Learning Alliance
Selected

CRSci: A Digital STEM Hub

By Meagan Naraine
Selected

ASL Aspire

By ASL Aspire
Selected

Scientist Maker

By Scientist Maker
Finalist

SciQuiry Adaptive Science

By Rashin Taheri
Finalist

Firme Pathways

By Maria Martinez
Finalist

The Art of Technology

By Amy Renshaw
Finalist

Alf Studio

By Kyle Branchesi
Finalist

MyMachine USA

By MyMachine USA
Finalist

STEAM Fusion

By Samuel McCullum
Finalist

The Accelerator

By Susan Riley