Accelerate STEAM Education: The 2025 GM Challenge

How can we increase STEAM learning in the United States, and allow learners of all ages to explore and succeed in STEAM careers?

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Coming soon!

On Monday, August 11, MIT Solve and General Motors will launch a challenge focused on increasing access to quality STEAM* learning and career exploration for learners in the United States. We’re looking for solutions, particularly from nonprofit organizations, that increase access to quality STEAM education from pre-K to adulthood and accelerate career pathways for all learners. This Challenge will accept solutions at all stages, including those at concept and prototype stage - even if you only have an idea, we want to hear from you!

Do you have a project, program, or tool that enables STEAM learning, career exploration, and success for students in the United States, or do you know someone who does? A prize pool of $250,000 will be distributed to up to five winning solutions; sign up below for updates on this exciting challenge!

*STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. [1]

Sign up for updates

Thank you for your interest in the 2025 GM Challenge! Applications launch Monday, August 11, 2025. 

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A prize pool of $250,000

A prize pool of $250,000 will be distributed to up to five winning solutions; sign up above for updates on this exciting challenge!