Accelerate STEAM Education: The 2025 GM Challenge
How can we increase STEAM learning in the United States, and allow learners of all ages to explore and succeed in STEAM careers?

Coming soon!
On Monday, August 11, MIT Solve and General Motors will launch a challenge focused on increasing access to quality STEAM* learning and career exploration for learners in the United States. We’re looking for solutions, particularly from nonprofit organizations, that increase access to quality STEAM education from pre-K to adulthood and accelerate career pathways for all learners. This Challenge will accept solutions at all stages, including those at concept and prototype stage - even if you only have an idea, we want to hear from you!
Do you have a project, program, or tool that enables STEAM learning, career exploration, and success for students in the United States, or do you know someone who does? A prize pool of $250,000 will be distributed to up to five winning solutions; sign up below for updates on this exciting challenge!
*STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. [1]
Sign up for updates
Thank you for your interest in the 2025 GM Challenge! Applications launch Monday, August 11, 2025.

A prize pool of $250,000
A prize pool of $250,000 will be distributed to up to five winning solutions; sign up above for updates on this exciting challenge!