Learning Tokens
- Mexico
- Nonprofit
Summary
Education is a lifelong need, and online learning is a vital resource that begs for improvement. Attrition and dropout rates are high, certification rates are low, and learning data is opaque, with centralized ownership and inefficient impact. Learners’ motivation and lack of interactivity are the main culprits.
Learning management systems control the flow of interactions to transmit knowledge and skills, but learner’s achievements remain locked in silos. Learners get certified after courses but do not own the record of their skill acquisition process. Matching tasks and skills through diplomas are insufficient to meet the rising demand for talent.
Data support
Education is a human right and a public good. The total number of individuals enrolled in a learning program is 1.8 billion in 2017, and 23 percent of the current global population is a student
Online learning is the fastest-growing market in the education industry, 900 % since 2020, with a worldwide compound annual growth rate of 9.1 % by 2026. In 2022, its market value was $100 billion, and for 2022, projected to be $687 billion by 2030. With participation, in 2020, 16.1 million learners in the U.S. and 9 out of 10 businesses providing online education to their employees. Other sources quote that worldwide, 49% of students have completed some online learning, and online learning improves employee performance by 15% to 25% .
However, the rates for MOOCs show average completion at 15%, dropout can go as high as 95%, certification is only 2%, and only 0.17% earned distinction certificates. The reasons? Lack of time, learners’ motivation, feelings of isolation and lack of interactivity, insufficient background knowledge and skills. Techniques to increase retention? Formal recognition of accomplishment, professional development, participation, and enhanced student and instructor interaction.
In 2015, digital diplomas debuted at MIT Media Lab with Blockcerts Wallet, and by 2024, revenue in the Professional Certificates Market is USD 6.04bn with 75.2m projected users by 2029. All of them validate the overall completion of courses, and none registers the sequential steps in the learning process.
Skill gaps and an inability to attract talent prevent industry transformation. A "Skills-first" approach to hiring and developing talent is needed to guarantee that the right skills and competencies are available for particular roles and tasks.
We propose a granular registry of the learning process gathered in skill profiles that learners can own. This evidence-based measurement can increase learners' motivation and improve the efficiency of instruction.
Skills are taught and learned through the transmission of knowledge. We tokenize this real-world asset as a unique representation of value recorded in a blockchain.
Learning Tokens recognize, at a granular level, units of competency and five sequential actions to transmit them. An instructor conveys a unit of competency. A learner acquires it. The instructor assesses such acquisition. The learner responds correctly to this evaluation. The instructor awards the learner formal recognition of competence. A token registers the value of acquiring knowledge.
This granularity allows for measuring assessments in detail, describing the logic of their aggregations throughout curricula, interweaving individual learning paths, and assembling skill profiles for life.
Learning Tokens is Lab at Hyperledger in The Linux Foundation. In the past two years, it has used the Token Taxonomy Framework of the InterWork Alliance, an initiative of the Global Blockchain Business Council, to define tokenization with an open-source meta-model for digital assets.
Our goal is simple and modest: to provide a granular measuring tool for any educational program without interfering with their academic freedom or operating ways.
Tokenization can help by focusing on results and long-term impacts, being transparent and open, and supporting ownership and leadership of those who benefit from it.
Please see an example of MITx course “Business Impact Planning for Social Enterprises?” with Learning Tokens.
Our solution serves all stakeholders of the whole lifecycle of Learning Tokens: granters, holders, verifiers, market actors, and governance institutions. (See Fig.13 at README )
Granters are Institutions, Instructors, and Courses that need trustful, transparent, and decentralized certificates of competence. Holders are Learners who need ownership of their learning process records and certificates. Verifiers are potential Employers, Partners, Investors, and Clients needing trustful certification of competence. Market actors are potential beneficiaries of skill profiles for recruiting talent. Governance Institutions are the authorities that regulate this lifecycle of educational experiences.
The solution impacts their lives through granular evidence-based measurement of competencies that they currently do not have.
Units of competency are consensually agreed statements of knowledge, skills, attitudes, and values required for effective performance in a particular function. Instructors define units of competence in a course or a training program that transmits and certifies them. Lessons might convey multiple units of competency, and diverse assessments might confirm the efficacy of an educational strategy.
Four measurements assess learning: assistance to lessons, the score of responses to tests and tasks, engagement in class, and the feedback learners give for instructors' performance.
Four Tokens can attest to such assessments and become our currency of expertise.
Attendance Token for Learners.
Score Token for Learners.
Help Token for Learners.
Score Token for Instructors.
For institutions –and instructors– such instruments can complement their definition of strategic goals and the evaluation of their methods, enhancing their assessment and grading policies with standardized, detailed indicators without interfering with their educational ecosystems.
Learners can own and control the privacy of their development data with a skills wallet or digital curriculum management tool to organize, keep track of, and publicize verifiable credentials for their educational achievements.
For two years, we have conducted a Hyperledger Lab as a Joint Project of the Hyperledger Foundation at The Linux Foundation and the Global Blockchain Business Council, GBBC.
Our Team members understand the learning ecosystem from their roles as mentors and mentees of the Linux Foundation, from our work in global standards, sustainability, and research, and our understanding and maintaining the Token Taxonomy Framework, TTF, of InterWork Alliance at GBBC.
We listen to our communities, know the tools to develop open-source blockchain applications, and understand the requirements to comply with standards and governance.
We have developed a Proof of Concept with the World Calisthenics Organization. Next June, our Hyperledger 2024 Mentorship Program shall begin using Learning Tokens for community building with our 107,172 members across 186 Meetups worldwide.
Our Team Lead is a Linux Foundation Mentor, Founding Member of Hyperledger Latinoamerica Regional Chapter (see YouTube Channel) and GBBC Ambassador. Our two mentees have graduated from Linux Foundation Mentorships, and one is now a Mentor himself. The GBBC participants are the Director of Research in charge of the Global Global Standards Mapping Initiative and the Director of Technical Programs and Head of InterWork Alliance responsible of the Token Taxonomy Framework.
Together, we share strong leadership skills, enthusiastic engagement in community development, impactful global standards mapping initiatives, extensive experience navigating startup environments, and a passion for tackling challenges and driving results.
- Provide the skills that people need to thrive in both their community and a complex world, including social-emotional competencies, problem-solving, and literacy around new technologies such as AI.
- 4. Quality Education
- 5. Gender Equality
- 8. Decent Work and Economic Growth
- 9. Industry, Innovation, and Infrastructure
- 10. Reduced Inequalities
- 16. Peace, Justice, and Strong Institutions
- 17. Partnerships for the Goals
- Prototype
Our GitHub repository includes a document that explores educational markets, their learning principles and environments, the importance of skill-based learning, and the relevance of evaluation and certification. It looks into the market roles of institutions, instructors, and courses - with their content, assessments, scoring guides, and certificates - as well as learners, verifiers, and standard bodies. Shows how scoring guides can be oracles for four classes of tokens that granular register the learning process. Look into its application for educational programs and its potential alignment with educational market governance.
There is a complete design of the life cycle of Learning Tokens with stakeholders, their interactions, and the components necessary for creating, transferring, holding, proving, and interchanging tokens, the structure for the Registry of Trust, and the fundamentals for a Governance Working Group.
We have defined four Token formulas with their complete definitions, specifications, and artifacts in compliance with the Token Taxonomy Framework standards. They are now in their open-source repository of tokens.
We deployed a blockchain and smart contracts with Hyperledger Besu, and an initial interface has been implemented for a prototype with the World Calisthenic Organization, as shown in the article Technical Overview Of Pilot Project With WCO Using Hyperledger Learning Token.
To scale up this powerful open-source tool, we propose Learning Tokens as a Service, an easy way to integrate its use into any online learning platform or in-person education event.
MIT Solve can help us evolve this project into a non-profit product that promotes an ecosystem of improved learning experiences.
We need advice, coaching, and networking. We want to continue our connection with the MIT Digital Credentials Consortium and learn from the original experience of Blockcerts.
- Business Model (e.g. product-market fit, strategy & development)
- Financial (e.g. accounting practices, pitching to investors)
- Human Capital (e.g. sourcing talent, board development)
- Legal or Regulatory Matters
- Monitoring & Evaluation (e.g. collecting/using data, measuring impact)
- Technology (e.g. software or hardware, web development/design)

Founding Member and Linux Foundation Mentor
Software | Blockchain Engineer