Submitted
Equitable Classrooms

Agavi

Team Leader
Lev Horodyskyj
Solution Overview
Solution Name:
Agavi
One-line solution summary:
A context-aware digital learning system for smartphones in low-bandwidth, low-power environments
Pitch your solution.

Educational technology (edtech) is overly complex, too expensive, and uncreative.  During the COVID-19 pandemic, the transition to digital education left disabled, rural, and impoverished students behind because existing edtech systems are targeted towards privileged customers.

Agavi is a system designed for use by teachers and students everywhere else in the world, where bandwidth and electricity are often unreliable or unavailable.  In addition to low resource demands, the system is also designed to make science learning experiential.  Rather than being yet another system for showing videos and quizzes, Agavi allows teachers to utilize phone sensors and GPS location in their activities, making the smartphone an agent in its environment rather than a mere portal to passive content.  Additionally, the system is being designed with artificial intelligence capabilities, using activity performance data from around the world to help a teacher adjust content to be locally relevant and effective.

What specific problem are you solving?

Education technology (edtech) comes in two flavors:  show-and-tell builders and choose-your-own-adventure builders.  Show-and-tell builders are by far the most common, allowing teachers to remix text, images, videos, and sometimes simulators, and display it for students, perhaps coupled with quizzes and exams.  They tend to replicate the unengaging passive learning modalities of the 20th century.  Choose-your-own-adventure builders are much better suited for teaching the skills necessary to succeed in the 21st century, as they allow for active learning experiences.  However, they tend to be overly complex and expensive, often requiring dedicated learning design staff and custom solutions.  Essentially, privileged classrooms can buy their way into virtual reality, augmented reality, and always-on cloud computing, while everyone else is left with technology that has changed little since 1999.  "Everyone else" often includes the most disadvantaged populations in the world, including rural, impoverished, and disabled students, resulting in extremely inequitable educational outcomes simply because edtech has spent too much time chasing the 22nd century instead of addressing the existing 21st century digital divide (patchy internet connectivity, lack of accessible options, outdated smartphones and laptops).

What is your solution?

Agavi is a web-based adaptive learning system that I am developing with my team that will allow the development of interactive choose-your-own adventure activities regardless of internet connectivity or newness of a teacher's phone, via local instances.  Rather than showing students a wall of questions, the system allows a teacher to split an activity into tasks that students complete one-by-one, providing feedback and alternative pathways when students make a mistake.  Tasks can include reading and answering questions, sure, but Agavi will also be context aware, allowing teachers to integrate phone sensors, bluetooth-connected sensors, and GPS location to create digital-analog tasks that simply aren't possible in current learning environments.  Imagine having a learning system that checks a student's experimental setup using low-cost sensors and gives them feedback before they even collect their first bit of data!

As teachers create, share, adopt, and adapt each others' content globally, Agavi will keep track of how activities are "mutating" to adapt to their local environments, allowing the construction of an AI recommendation engine that helps teachers rapidly adapt content to better serve their local students.  It will finally allow teachers to stand on the shoulders of giants, instead of constantly reinventing the wheel.

Who does your solution serve, and in what ways will the solution impact their lives?

The solution targets the science teaching and public outreach system from top to bottom.  With a simple-to-use interface that contains no more complexity than absolutely necessary and one that is built to be accessible for all abilities, teachers of all levels of comfort with technology and physical abilities will be able to quickly build and deploy activities to their students, review how the activities have performed, and identify students' skillsets based on their performance in the activities.  Teachers will no longer need to attend lengthy seminars to understand how the new edtech flavor-of-the-week works ... it will be intuitively obvious.  By keeping the system simple and innovative, the system will be easier to deploy in regions that are currently underserved, especially places with unreliable internet connectivity, such as rural regions, refugee camps, and Indigenous reservations.

Students at all levels will benefit as well.  The COVID-19 pandemic forced a rapid switchover to edtech that was not prepared for the scale of challenge.  The go-to solution was Zoom classrooms, but they required high-bandwidth, reliable internet connections which for many students is not affordable or sometimes even possible.  And research has shown that interactive activities that challenge students are far more effective than passive videos and slides.  With a choose-your-own-adventure builder that is cheap and easy for teachers to use, students will benefit from new activities that will progress them through concepts one at a time, get them physically moving on scavenger and treasure hunts around their local environments, and engaging with their environments using their phones and low-cost sensor kits.  Their smartphones will become learning partners, rather than learning portals.

Which dimension of the Challenge does your solution most closely address?
  • Enable access to quality learning experiences in low-connectivity settings—including imaginative play, collaborative projects, and hands-on experiments.
Explain how the problem you are addressing, the solution you have designed, and the population you are serving align with the Challenge.

Equitable classrooms start with empowered teachers.  Too many teachers feel disempowered by edtech due to cost, complexity, and access.  Agavi directly addresses these issues with a cheap and simple system with full offline functionality.  Additionally, by linking with sensors and GPS location, Agavi allows for the development of activities that are unique and experiential, resulting in more engaging digital-analog experiences for students.  Finally, through the AI system that will observe how activities change as they move from teacher to teacher, teachers will receive customized support for localizing content they receive from others, building on global experiences.

In what city, town, or region is your solution team headquartered?
Tempe, AZ, USA
What is your solution’s stage of development?
  • Prototype: A venture or organization building and testing its product, service, or business model.
Explain why you selected this stage of development for your solution.

We are currently building our first prototype and will have it ready for testing at the end of June.  We expect to move to Pilot stage in July.  We will be testing with teachers in the US, Ukraine, Brazil, and Indonesia (approximately 25 teachers and public outreach specialists working in a variety of settings, including Indigenous reservations, low-income countries, and middle-income countries).

Who is the Team Lead for your solution?
Lev Horodyskyj
More About Your Solution
About Your Team
Your Business Model & Partnerships
Partnership & Prize Funding Opportunities
Solution Team:
Lev Horodyskyj
Lev Horodyskyj
Bianca Costin
Bianca Costin