Virtual rehabilitation with accessable technology
According to the World Health Organization, up to 30% of world population live with a condition that benefits of rehabilitation. In low income countries, up to 50% of the population does not receive the rehabilitation they require. In recent years, VR tools have been successfully applied to help recover patients. VR is said to accelerate recovery from 2 to 3 times. Recently, some COVID-19 recovered patients have also suffered from disability caused by some neurological damages.
The classic rehabilitation process is slow because of the difficulty of moving around in some cases and the lack of patient involvement given the non-interactivity of the sessions. In addition, classic rehabilitation has difficulties to set up follow-up KPIs which make it possible to track the evolution and the improvements to better target the progress of the sessions. Virtual reality could be combined with conventional rehabilitation for the improvement of arm or leg movement control after stroke and various other diseases such as post-Covid syndromes. The classic rehabilitation process is generally slow, virtual rehabilitation can speed up the process up to two to three times. And they give patients the ability to practice daily activities in a virtual world.
The solution makes use of widely available a smartphone or a laptop where the camera detects the patient's movement and transcribes it into a virtual world with actions/missions to be carried out adapted to the patient's condition and his motor skills to encourage him to improve his gestures. We also propose to improve the performance of our system by adding haptic feedback ( vibration of the joystick) to the patient to provide him with a more realistic and immersive experience. Additionally 3D motion analysis sensors can also be used in the future to increase tracking accuracy as well as to accurately measure the healing process. Continuous monitoring of hand parameters allows therapists to monitor the effectiveness of this type of rehabilitation.
Our 2D tracking solution uses a smartphone or laptop camera for motion detection. This same device performs the data processing. This technology allows our project to be very accessible to therapists, even in disadvantaged regions, which allows us a significant penetration of our solution. The other competitors use specific hardware which is in some cases even obsolete (kinect: out of production by Microsoft) and depends on the availability of these auxiliaries. Our solution can be applied with simple tablet or laptop. This consideration opens the door for greater flexibility for home treatment and tele-rehabilitation.
Mohamed Kharrat PhD. CEO: serial entrepreneur and IOT expert. He have long experience in fund rising and startup management. He have long experience in wearable technology and sensor fusion.
Kais Siala, CTO: Multimedia engineer. He have long experience in computer vision and virtual reality. He is coaching the technical staff. He have also a good knowledge on the certification process.
Mohamed Belghith, CMO: occupational therapist at Sfax University Hospital. He gives the medical point of view before developing the technical content. All our simulation and KPIs emanates from his experience. He is doing clinical trials in Sfax University Hospital. He is an international lecture and have good national and international relationships in rehabilitation community.
Bassem Mazghouni: Game developer.
Mahdi Kharrat: marketing expert
- Build fundamental, resilient, and people-centered health infrastructure that makes essential services, equipment, and medicines more accessible and affordable for communities that are currently underserved;
- Pilot
FDA & CE certification fees
Logistics and marketing fees
Public Relation
Introduction to investors
- Financial (e.g. improving accounting practices, pitching to investors)