Labgo
Affordable education with Microcourses for the youth in LATAM.
Labgo solves the lack of education towards the skills of the future in the youth in Latin America
Young people in LatAm are 3 years behind other OECD countries. - OECD
85% of the jobs that will exist in 2030 have not been invented yet. -Randstad
65% of companies in LatAm state that they have difficulties filling vacancies. - Workforce
The youth currently being immersed in the world of the Internet, and comparing it with the way in which teachers give the class with a lecture style, causes them disinterest and boredom.
This combined with the fact that today, being bombarded with so much information and content, it is difficult for them to find passions and vision.
Labgo seeks to solve a huge problem in education which is linked to quality education and employability, preparing our Latino youth to face future challenges.
Also, the timing is right for Edtechs. The global Edtech market is expected to reach $404.7 billion in value by 2027, growing at a compound annual growth rate of 12.5% between 2020 and 2027, meaning a huge possibility that Labgo can become a strong player.
We are creating Microcourses that focus on developing the skills of the future in the youth, aiming to serve +108M youth in LATAM.
Microlearning is a new type of learning through micro-content enabling fast thinking, accessibility, and scalability, the topics we are looking to develop within the micro-courses are STEAM, mental health, management and innovation, topics related to the future of the workforce in LATAM, and next-gen of entrepreneurs.
Labgo not only provides knowledge of topics, is creating a community around helping out each other, we look forward to making Labgo as accessible as possible through our tech.
We have worked with companies such as CEMEX, Oracle, Softtek, Ashoka, Nestle, Caterpillar, United Way, and local governments. We have had users from México, Colombia, Peru, Argentina y Spain.
Labgo is made for youth in LATAM, we will prepare the next innovators, entrepreneurs, changemakers and leaders of tomorrow.
Labgo solves education as a way of giving practical knowledge, linked to employability for all young people in LATAM. Based on our educational methodology "a+e(i²)" which is explained as "a" of learning plus (+) "e" of education that is "i" innovative multiplied by "i" inclusive.
We will impact youth lives by increasing the number of youth and adults who have relevant skills, including technical and vocational skills, for employment, decent jobs, and entrepreneurship alongside great designs that inspire, UX that recognizes the effort, and UI that motives.
The micro-courses are based on the 4.4 Sustainable Development Goal by the UN, looking forward to measuring every step of our input towards great results making a solution aligned to gamechanger solutions.
We are sure we can be the right team to change continuing education in LATAM with a great team.
In 2018 I, Carlos, CEO, was selected at the national level for the IV "Future of Work" summit of the Pacific Alliance, I discovered the power of the skills of the future. Since then I have been recognized by NASA, Meta, Pacific Alliance, IBD, and UNESCO.

Mariath, CIO has worked on various innovation and social impact projects at 18 years old, she creates our vision for what we do. Mariath has been recognized by Disney, Ashoka, TED-ed Clubs, FIRST Robotics, and INCmty.

Something to highlight has been the participation of Mariath in the most important entrepreneurship festival in LATAM, where she shared the stage with the President of Alibaba Cloud, Director of Endeavor Mexico and CEO of Betterfly.

Pablo our COO, has a long career in STEM programs, he is the person who brought to Mexico the FIRST Lego League a prestigious robotics league for children and teenagers. Pablo has worked with various corporations and governments throughout Mexico.
We got as our advisor team Francisco Palao and Carolina Arce.
Labgo started as an experiment of me (Carlos) bringing science activities to underserved people in Nuevo León within a CEMEX summer camp in 2019.
Since then, I fell in love with STEAM and education as a source of change, I started focusing on the main problems related to education and skills of the future, and my career started with my 3 top-tier high projects I created.
1. I created the first STEAM classroom made out of recycled materials, called Retrak, it was recognized by UNESCO and Solar Impulse Foundation (here I learned how to measure social and environmental impact), 2. I created the first research in Mexico using Generative Design and additive manufacturing for an aircraft (with this project I learned the power of ideas) and 3. I created an NFT collection for Memo Salinas an influencer in Mexico, it was sold out and ranked top 3 worldwide (here I learned how to use tech and community building).
Doing my research I discovered that there were no educational platforms for the youth in LATAM, I saw an opportunity to become one top player, and all of a sudden, COVID-19 came to a new challenge that indeed boost education and technology.
Labgo has partnered with organizations such as United Way and local governments such as Guadalupe and Santiago city to create strategies to improve education through special programs to understand our purpose better. In 2022 we got an impact of 300 users throughout Mexico that helped us to improve our solution, now our goal is LATAM.

We understood that users (teens) need a new platform to learn and to inspire because they got the power to really change the world, as Labgo we look forward to providing them with these skills.
- Improving learning opportunities and outcomes for learners across their lifetimes, from early childhood on (Learning)
- Pilot: An organization deploying a tested product, service, or business model in at least one community

Saucedo

Impact & EDI Director