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Even before the Covid-19 crisis, learning environments—whether physical classrooms or remote and hybrid settings—were in need of significant reimagining to support young learners to develop the skills and competencies they need to thrive in the 21st century. Proven interventions, including early career exploration and self-directed, experiential, and social-emotional learning show promise, but will need to be adapted and scaled to benefit the most underserved and to ensure equality of opportunity for all.
That’s why this year, Solve launched the Equitable Classrooms Challenge and asked innovators across the globe: How can all young learners have access to quality, safe, and equitable learning environments? Solve’s Equitable Classrooms Challenge received 514 applications from 83 countries globally, each with a unique and innovative approach to the present and future of education.
After carefully reviewing these applications, Solve and the Equitable Classrooms Challenge Leadership Group selected 15 finalists to pitch their solutions to the Solve community. After much deliberation, our expert judges selected seven Solver teams for our Equitable Classrooms Challenge. We are thrilled to introduce the 2021 Equitable Classrooms Solver Class:
JovenSalud.net, based in San José, Costa Rica, is an interactive, online platform that promotes 21st century life skills and personal leadership, where Latin American teens have 24/7, confidential access to online career, education resources, and crisis support.
Otsimo, based in Ankara, Turkey, democratizes access to special education and speech therapy through game-based learning apps that support cognitive and behavioral development for children with special needs.
ProGame - Coding WITHOUT Computers!
ProGame - Coding WITHOUT Computers!, based in Hyderabad, India, enables students to learn to code in an interactive, fun way using a kit with cardboard building blocks–essentially an extremely low-cost paper computer in India.
Rocket Learning, based in Bengaluru, India, partners with local governments to build digital communities of parents and teachers using WhatsApp. The solution is designed with time and resource-constrained parents’ needs in mind to support early and foundational learning for young children in India.
sensoryREADY, based in Nablus, Palestine, is a modular, affordable, plug-and-play sensory environment to reduce stress, increase attention, and improve communication between teachers, therapists, parents, and children.
Tyto Online, based in Buffalo, USA, is a video game that empowers students to explore science phenomena and actively learn through authentic, meaningful problem-solving activities.
Ubongo, based in Dar es Salaam, Tanzania, is a pan-African social enterprise. Ubongo leverages the power of entertainment, mass media, rigorous research, and the insights of kid-centered design to bring affordable, localized learning to African families using edutainment programs on TV, radio, and digital.
Feeling inspired? Find out how you can support these innovators, and learn more about joining Solve as a Member.