What is the name of your organization?
ECOCLICKO Game Hub
What is the name of your solution?
Water Temple: GBL by ECOCLICKO
Provide a one-line summary or tagline for your solution.
ECOCLICKO is an eco-friendly, AR-powered educational board game that develop children's green skills through play.
In what city, town, or region is your solution team headquartered?
Tunis Centre, Tunis, Tunisie
In what country is your solution team headquartered?
TUN
What type of organization is your solution team?
For-profit, including B-Corp or similar models
Film your elevator pitch.
What specific problem are you solving?
we solvers, we addresses the urgent need for engaging, accessible, and culturally relevant environmental education for children, particularly in under-resourced and climate-vulnerable communities. Today, over 1.6 billion students worldwide are not receiving adequate education on sustainability and climate action (UNESCO, 2022). In Tunisia ( 57% lacking green skills set) and across many parts of Africa and the MENA region, educational systems often lack interactive , accessible and inclusive tools to help children about green skills, responsible consumption, and environmental resilience. This gap is more pronounced in rural and marginalized areas, where children are disconnected from both nature and global conversations about sustainability. Additionally, most educational games in the market rely on plastic materials and lack localized, heritage-based content that reflects the community’s own climate challenges. ECOCLICKO combats this by combining eco-friendly board games made from recycled materials with AR technology and storytelling rooted in cultural heritage, we aren't only making sustainability fun and inclusive but also builds early awareness and behavioral change in children from 6 years old .
What is your solution?
ECOCLICKO is an eco-friendly educational board game enhanced with augmented reality technology, designed to help children about sustainability, water conservation, and environmental stewardship in an engaging and interactive way. Set in the historic Zaghouan Water Temple in Tunisia, the game takes players on an adventure to explore ancient water engineering systems and solve challenges related to water management and ecological balance. The gameplay incorporates the STEAM approach through strategy, puzzles, quizzes, and storytelling, helping players build problem-solving skills while learning about ecosystems and the impact of human activity on the environment.
A key feature of the game is its AR integration, which allows players to use their smartphones or tablets to interact with digital artifacts, explore biodiversity, and bring historical scenes to life. This creates a highly immersive experience that makes abstract sustainability concepts both tangible and memorable. ECOCLICKO provides both educational value and entertainment, making it suitable for use in classrooms, family settings, and extracurricular programs, also encourages behavioral change in young learners by connecting them with a new learning tool (a link to a video of a product demo : https://drive.google.com/file/d/1-T7Y-D8Qz3flLVLYFZPj5Xv8Ncb4SxAT/view?usp=sharing)
Who does your solution serve, and in what ways will the solution impact their lives?
ECOCLICKO's impact extends beyond the confines of the game itself. Through partnerships with schools, community organizations, and environmental NGOs, ECOCLICKO aims to reach a wide audience of educators, parents, and policymakers. By integrating the game into educational curricula and extracurricular activities, from 6 years old to 16. ECOCLICKO seeks to amplify its impact and promote widespread adoption of eco-friendly practices especially that last years the demand of ecoresponsible game from consumers is rising due to environmental and healthy issues. Our eco-friendly educational game and green skills programs promote environmental awareness and sustainability practices among children, fostering a new generation of problem solvers. By integrating STEAM concepts into gameplay, we enhance children's critical thinking, problem-solving skills, and creativity, preparing them for future challenges. We contribute directly to community engagement by collaborating with schools, libraries, and community centers to provide access to educational resources and promote eco-friendly initiatives. Our aim is to empower communities to embrace sustainability and to shift consumer behavior towards more sustainable and ethical choices in purchasing goods and services and respond to the lack of quality's education