What is the name of your organization?
Scientist Maker
What is the name of your solution?
Scientist Maker
Provide a one-line summary or tagline for your solution.
The S.T.E.A.M. platform for critical thinking—integrating media, curriculum, and citizen science to build elementary STEM identity.
In what city, town, or region is your solution team headquartered?
New York
In what country is your solution team headquartered?
USA
What type of organization is your solution team?
Hybrid of for-profit and nonprofit
Film your elevator pitch.
What specific problem are you solving?
America faces a critical thinking crisis disguised as a STEAM problem—and it starts in elementary school.
By fourth grade, 80% of disadvantaged students, most girls, and many students of color have decided science "isn't for them." This isn't an achievement gap—it's an identity gap determining who develops 'critical thinking'—McKinsey and Goldman Sachs' #1 skill for survival in an AI-driven economy.
The workforce stakes are clear: STEAM jobs will grow 8% by 2029 (versus 3% non-STEAM), with wages double the national average. Yet pipeline development starts too late—most interventions target middle or high school after students have opted out. GM and U.S. manufacturers face talent shortages rooted in elementary school.
The main cause isn't content—it's absent STEM identity infrastructure. Research shows "I can do science" belief predicts persistence more than grades or interest. Yet elementary classrooms lack three essentials: relatable role models, hands-on inquiry, and real-world relevance.
Existing solutions fail by prioritizing technology over pedagogy. The $30B+ edtech market floods classrooms with 1,400+ tools annually—90% unused—driving tech fatigue in 70% of teachers. Competitors try to teach facts, not identity.
By middle school, the window closes. If we don't build critical thinking early, we lose the future workforce entirely.
What is your solution?
Scientist Maker redefines how children learn to think—not by adding screens, but by using technology to get them off screens.
We integrate three research-proven drivers of critical thinking and STEM identity: award-winning animated storytelling featuring diverse scientist role models, university-developed inquiry curriculum, and authentic citizen science partnerships.
Inspire – Professional animated media (4-star Common Sense Media, Emmy-winning producers) introduces diverse characters modeling curiosity, resilience, and evidence-based reasoning. Neuroscience shows narrative-driven learning triggers dopamine release, enhancing neuroplasticity and self-efficacy—the "I can be a scientist" belief predicting STEM persistence better than test scores.
Educate – Research-backed inquiry kits (co-developed with nationally-recognized STEM nonprofit) turn any space into hands-on maker labs where children develop problem-solving through experimentation, not memorization.
Engage– Real citizen science projects (partnering with leading university researchers) connect students to environmental data collection contributing to published research—teaching data analysis and evidence-based thinking.
Our unique value lies in this integration: while excellent programs exist for media, curriculum, or citizen science individually, none combine all three for national scale.
We're developing AI and location-based assessment tools to personalize learning by community. Co-designed with Title I educators, multilingual and mobile-first, Scientist Maker builds the STEM workforce pipeline 15 years before students enter careers.
Who does your solution serve, and in what ways will the solution impact their lives?
Scientist Maker primarily serves 13 million Title 1 elementary students—predominantly English learners, girls, and students of color—during the critical years when STEM identity forms and 90%+ of human brain development occurs and 7X ROI on education is achieved.
These children face structural exclusion: 18 minutes of weekly science instruction versus 300+ for reading, teachers with no science training, classrooms without equipment, and media showing zero scientists who look like them.
By fourth grade, 80% believe science "isn't for kids like me"—not from lack of ability, but from systematic invisibility. The consequences compound across their lives: diminished problem-solving confidence, narrowed career options, and exclusion from the $87K median STEM wage economy versus $40K non-STEM alternatives.
We also serve educators—70% are experience "tech fatigue" because of the deluge of "technology for the sake of technology" mindset. Moreover, an equal percent of educators feel unprepared to teach science because of complicated and experience professional development programs, as well as lack of sufficient training from districts.