Science in a box/ maker kits
In Latin America, only 1 out of 10 children are digital natives; only 10% access higher education and over 18 million people liver below poverty lines. By 2030, 65% of the most competitive jobs haven't been invented yet and they will all be technology-based.
Infrastructure is another big challenge for the region as there are few equipped labs and in rural areas, there is less than 50% of internet penetration in the country. Poverty is perpetuated due to lack of quality education opportunities, creating a vicious cycle that does not enable social mobility based on merit.
Our solution combines DYI maker kits to teach STEAM while using biomaterials that are friendlier with the environment. We enable children and teachers to learn highly relevant skills that make them more competitive and prone to innovate. Our "mobile maker labs", enable children to learn on-the-go while engaging with technology through their interests.
Most STEAM solutions use materials based on plastic. Experts think that by 2050, the amount of plastic in the ocean will weigh more than the amount of fish in the ocean and each year 100,000 animals in the sea are killed by this material.
On top of that, the communities we work with in the country and region have no access to high-quality STEAM education. These communities represent millions of children and people whose potential is not unleashed to the fullest, perpetuating poverty cycles and violence.
Contributing factors to the problem we are solving are also the violence lived in the country for decades and the displacements people are facing - both internally and externally (ie: Venezuela). In less than 4 years, almost 1.5 million immigrants have come to the country, making the situation even more complex.
We have been working in the technology education sector in Latin America since 2014. We pioneered on-site coding bootcamps initially in the region and have been able to continue impacting underserved populations with our work. We build relationships with the communities we work with or partner with organizations that have established connections with the populations we want to impact.
For example, we partner with organizations like https://caballosformadores.com/ that already work with many rural schools; we have also partnered in multiple occasions with the public sector to launch calls to action and verify information.
The solution not only enables us to teach and reach populations that don't necessarily have the best access to infrastructure, but we also measure - through our mobile SMS and software system - the engagement our users are having. We also make sure we impact populations that have expressed a need to learn STEAM skills with high-quality education solutions.
We bioengineered a conductive ink based out of Colombian organic materials. This ink conducts electricity and replaces the traditional cables that are used in STEAM kits.
We also designed and developed an innovative methodology to teach technology through children's hobbies: https://vimeo.com/374118334, increasing the chances of engagement and "states of flow"; this guarantees user retention. We also developed a software-based solution for teachers and students to access content and a personalized system called "digital DNA" in case they are able to access the internet and computers; the content can be downloaded and made accessible without the use of the internet.
We provide a STEAM curriculum and learning guides for children and teachers to continue acquiring skills after the mobile maker labs are completed.
- Deploy new and alternative learning models that broaden pathways for employment and teach entrepreneurial, technical, language, and soft skills
- Provide equitable access to learning and training programs regardless of location, income, or connectivity throughout Latin America and the Caribbean
- Growth
