Finalist
Learning for Girls & Women

JumpToPC

Team Leader
Sucheta Baliga
Solution Overview
Solution Name:
JumpToPC
One-line solution summary:
An affordable and accessible personal computing solution for at-home learning and working
Pitch your solution.

Less than 40% of girl students in India complete their secondary education, further decreasing post COVID-19. With broadband internet in only 10% of households and computers in 5%, digital literacy, let alone remote learning, is inaccessible to India’s 'bottom billion'. Girls are disproportionately affected since their mobility outside the home is often limited, worsening digital gender inequality. This limits career advances and completely restricts entry to India's growing STEM and IT fields.

JumpToPC provides technology to improve digital literacy and enables access to online learning, especially for young women in low-income households. With an experience tailored for first-time PC owners, JumpToPC pairs with a user’s smartphone and television to create an affordable home computer. It is compatible with most existing digital learning content and offers a platform to build and distribute new content and services, making it adaptable to the specific needs of underserved communities around the world.

Film your elevator pitch.
What specific problem are you solving?

The COVID-19 pandemic has exacerbated what was already a journey full of barriers for Indian girls and their education. Gender norms and lack of in-home infrastructure for learning results in less than 20% of girls completing their under-graduation schooling. Online learning, compulsory during COVID-19 and effective at supplementing regular classroom learning, is inaccessible and ineffective for 95% of Indian households without a computer or broadband internet access. The digital learning divide will leave an estimated 170 million girls unable to further their primary education and achieve careers in India’s tech industry that already has less than 25% women representation.

Educational technology (EdTech) companies and government initiatives have risen to this challenge and are producing e-classrooms, learning content, training and certificates tailored for class, subject and language. Crunchbase lists over 400 Ed-tech companies in India alone that “are changing the face of education”. However, while the face is changing, the arms and hands to reach students across India have not changed. In addition to digital content, learners need the tools to effectively use and practice new knowledge and skills. 

What is your solution?

A growing body of digital learning content exists, and many households already have most of the components needed for an in-home PC. JumpToPC technology augments these assets to enable learners to jump across the digital divide. The solution consists of three components: a device that pairs the user’s existing smartphone and television, a mobile application that transforms the mobile OS into a big screen desktop experience, and peripherals that allow the user to interact in the digital environment.

JumpToPC also includes technology advances responsive to her needs. The device connects any smartphone to any television, including old CRTs, using a wireless protocol that does not require external WiFi. The base peripherals include a keyboard and mouse designed for mobile-first users, which are extensively stress-tested. Each user receives a base set of compatible applications (e.g. browser, word processor, spreadsheet), and can easily add more from the curated JumpToPC Library as she advances. Users who opt-in can receive free content recommendations driven by JumpToPC’s recommendation engine.

For institutions that may require customized solutions, JumpToPC can be implemented with additional features including e-classroom software, video and voice peripherals, and pre-installed offline content.

Who does your solution serve, and in what ways will the solution impact their lives?

India ranks in the lowest quartile globally for gender inequality, women with at least some secondary education, and women in the labor force, despite being a medium human development country and the world’s largest democracy. More than 60% of young women drop out before they complete their secondary education. With an average annual income of 40,000 INR (525 USD), the bottom 50% of Indian households cannot afford conventional computers. 

With renewed focus on increasing digital literacy in the last years, several at-home programs were created for individuals ages 20 to 50 - women comprised 81% of those who signed up. There is also enough research to prove that young women derive the most impact from remote-learning solutions. The missing piece is just access to affordable in-home technology.

Alongside our partner, Greenway Appliances, we have spent years on the field with women and children across the Indian diaspora. JumpToPC has been developed with user-feedback, with peripherals and interface designed for a mobile-first user. This is how we knew that quick adoption would depend on minimal behavioural changes. JumpToPC is an in-home solution, comprising devices that she is innately familiar with, encouraging her to actively use it. 


Which dimension of the Challenge does your solution most closely address?
  • Increase the number of girls and young women participating in formal and informal learning and training
Explain how the problem, your solution, and your solution’s target population relate to the Challenge and your selected dimension.

In India, girls are disadvantaged when it comes to learning and practicing digital skills due to several reasons - a lack of access to technology, gender norms, concerns over safety and hygiene. JumpToPC provides physical and virtual tools to enable formal remote classroom participation and informal extracurricular learning - essential to career prep for girls. Through gender-inclusive, guided-learning and practice in a safe and acceptable at-home environment, JumpToPC fills a major gap in reducing barriers and strengthening practical digital skills.

JumpToPC aims to increase participation in formal and informal learning and training and strengthen STEM competencies for employment transitions. 

In what city, town, or region is your solution team headquartered?
Mumbai, Maharashtra, India
What is your solution’s stage of development?
  • Pilot: An organization deploying a tested product, service, or business model in at least one community
Who is the primary delegate for your solution?
Sucheta Baliga, CEO
More About Your Solution
About Your Team
Your Business Model & Funding
Partnership & Prize Funding Opportunities
Solution Team:
Sucheta Baliga
Sucheta Baliga
Dan Sweeney
Dan Sweeney
Soumya Sethi
Soumya Sethi
Product Manager, JumpStream