Submitted
2020 Elevate Prize

EDU-TOONS & EDU-GAMES

Team Leader
bidemi nelson
About You and Your Work
Your bio:

I am the author of the educational solutions called "Edu-Toons & Edu-Games". Edu-Toons & Edu-Games animates school lessons and uses simple computer games to assess actual learning. I am a teacher, an animation script writer, song writer and a story teller. I develop content for both Edu-Toons & Edu-Games. I have past experiences in teaching, researching and report writing. I run a Non Governmental Organisation in Nigeria named Shield of Innocence Initiative, which focuses on providing educational solutions for "Out of School" and displaced children.

Project name:
EDU-TOONS & EDU-GAMES
One-line project summary:
Edu-Toons & Edu-Games provide curriculum-based, primary school animated lessons with games' assessment for 'out of school" & displaced kids
Present your project.

There are global problems of inadequate provision of qualitative primary school education for "Out of School" and displaced children. Primary school education is considered the foundation of education and is pivotal to the success of formal & informal education. Due to the Covid-19 pandemic, millions of primary school children don't attend school & a huge majority of them no longer learn. This is due to poverty which makes online learning an expensive luxury that cannot be afforded. This therefore opens the opportunity to explore channels of mass media for education. Edu-Toons & Edu-Games adequately explore channels of mass media (televisions and phones) to teach and assess pupils with animated lessons and computer games and can reach high numbers of learners. They elevate humanity by making qualitative educational content for learning and assessment available and affordable for all learners while  providing income and collaborative opportunities for educational stakeholders such as teachers.

Submit a video.
What specific problem are you solving?

There are global problems of inadequate provision of qualitative primary school education for "Out of School" and displaced children because of poor planning and the lack of prioritization of these children's learning needs. These have been further compounded by the Covid-19 pandemic which have increased the number of out of school children, astronomically because schools have been mandated to shut down. According to UNHCR, UNICEF and UNESCO, over 13 million children have been displaced by conflict (https://www.unhcr.org/news/press/2020/4/5e9d4c044/covid-19-pandemic-continues-forcibly-displaced-children-need-support.html); over 46 million children are not attending school in Nigeria (https://reliefweb.int/sites/reliefweb.int/files/resources/nigeria_education_sector_covid-19_response_strategy_north_east_.pdf) and over 800 million children are not attending school, globally, due to Covid-19 (https://en.unesco.org/news/half-worlds-student-population-not-attending-school-unesco-launches-global-coalition-accelerate). As a result, millions of children are no longer learning and this situation have been worsened by factors such as poverty which makes online learning expensive for many children. There is also the problem of the under-utilization of channels of mass media (television and phones, for instance), as an avenue for education provision, considering its wide reach irrespective of economic status. Under-utilizing channels of mass media for education provision greatly marginalizes learners and reduces collective learning opportunities, especially for "Out of School" and displaced children .

What is your project?

Edu-Toons & Edu-Games are educational solutions which complement each other and can be used individually. Edu-Toons provide primary school animated class lessons to children on television. Edu-Toons can also be watched online or can be downloaded on phones or computer. After completing the lesson, children or their parents can download Edu-Games on phones or computers which can now be played to assess actual learning outcomes of the previous lessons. For every Edu-Toon animated lesson, there will be an Edu-Game assessment. Edu-Games will come in no more than 10 problem solving stages with recommendations on the expected time to solve each problem. Cumulatively, children should complete Edu-Toons' problem-solving in about 20 - 30 minutes. The scores of Edu-Games can be recorded and reported to the Edu-Toons & Edu-Games team or to school teachers, if learners are offline. For online users of Edu-Toons & Edu-Games, scores and the period of time spent on solving each Edu-Game problem will be automatically recorded and monitored to identify learning gaps and address them. For children from very poor households who may not be able to afford downloading Edu-Games, their parents with or without their children's teachers' assistance, can assess or test their children at home.

Who does your project serve, and in what ways is the project impacting their lives?

Edu-Toons & Edu-Games serve "Out of School" and displaced children with curriculum-based education by animations and computer games. With the Covid-19 pandemic, the numbers of "Out of School" and displaced children have increased astronomically due to the mandatory closure of schools. According to UNICEF and UNESCO, over 46 million children are no longer attending school in Nigeria while over 800 million children are not attending school globally. The report speculates that these numbers might increase further. In Nigeria, majority of the primary schools do not have internet facilities. My interaction with some of the teachers from these schools showed that teachers-pupil communication only comprised of giving school assignments. No actual teaching has been done. I have been exploring the use of animations and games as learning tools considering children's love for them. I interview children on their cartoons and games choices and discovered that children relate better with animated characters in their cartoons and games since these characters look and think a lot like them. They also have an increased tendency to learn from their cartoons and games, especially new words or concepts. This information has helped me immensely in developing Edu-Toons & Edu-Games, particularly from the concept stage. 

Which dimension of The Elevate Prize does your project most closely address?
  • Elevating opportunities for all people, especially those who are traditionally left behind
Explain how your project relates to The Elevate Prize and your selected dimension.

The Elevate Prize focuses on elevating opportunities for people. "Out of School" and displaced children usually don't have ample opportunities for accessing education or to learn due to poverty and conflicts. Edu-Toons & Edu-Games provide opportunities to learn for these children using child friendly methods (animations and games) and also explores channels of mass media to make qualitative and affordable educational content widely available for learners especially those from poor households.  Edu-Toons & Edu-Games also promote opportunities for income expansion for different educational stakeholders (textbook reviewers, animators, game creators, teachers) while promoting more collaborative opportunities among teachers.

How did you come up with your project?

Edu-Toons & Edu-Games was birthed initially as teachers' support projects. They were both conceived in 2016 as a result of the World Bank Youth Summit titled “Innovation and Technology in Education”.  Edu-Toons & Edu-Games were educational interventions which I developed in response to the learning situation my son was facing at school. I usually do a lot of re-teaching during his school assignments due to rote learning which is quite common in Nigerian schools. This led me to interact and sometimes, correct his teachers on numerous occasions. In the course of my interactions with these teachers, it became evident that there were gaps in their recruitment and training. It also became evident that teachers needed guidance sometimes on how teach and assess properly to detect actual learning outcomes. In addition, My NGO work availed me disturbing and escalating  figures of children who may never attend schools due to poverty and displacement and I knew Edu-Toons & Edu-Games could meet their needs by bringing education and assessment tools to them in their locations; even before school enrollment. I thereafter updated Edu-Toons & Edu-Games to accommodate the learning needs of out of school children, displaced children and children already enrolled at school.

Why are you passionate about your project?

I am passionate about Edu-Toons & Edu-Games because they both make dreams come true. As a teacher, I know that without an education, peoples' dreams slowly but surely terminate as essential opportunities will get lost. Without a sound primary education, illiteracy and innumeracy among children and their parents will continue to rise making people unemployable with respect to future jobs, now in the horizon. Edu-Toons & Edu-Games gives children the needed foundation to learn and it reduces the cost of education drastically to the extent that no cost will actually be incurred to educate a child. I am passionate about Edu-Toons & Edu-Games because it ensures that every child has access to qualitative education irrespective of their economic background. Edu-Toons & Edu-Games also supports children to learn by themselves with the implication that learning and assessments can be done with or without a teacher and within or without a school. Likewise, I am passionate about Edu-Toons & Edu-Games because they are two Covid-19 educational interventions that allows children to continue to learn and be assessed in the safety of their homes. I am equally passionate about Edu-Toons & Edu-Games because of the opportunities that they birth (volunteering, entrepreneurship and networking).

Why are you well-positioned to deliver this project?

I am a teacher. My teaching experiences dates back 2005 and I have taught professional courses in Statistics and Management while I have taught primary school pupils several topics with my favorite subjects being Mathematics and English during volunteering classes. I have a first and second degree in Business Administration and Management, respectively. I also work with a team of educators and educational stakeholders such as researchers, animators and text book authors/book reviewers, among others. Beyond this, I am a book author and I have skills in animation script writing, song composition and story telling. In fact, I am about to publish my first book of night-time stories for children.

Provide an example of your ability to overcome adversity.

The production of the pilot of Edu-Toons & Edu-Games in English and Hausa languages was challenging. However, getting the Hausa version of the pilot was particularly tasking. Hausa language is the predominant language spoken in Northern Nigeria and majority of the "Out of School" and displaced children in Nigeria are found in Northern Nigeria with most of them being unable to communicate in any other language that is different from the Hausa language. I have very little knowledge of the language while the freelance animator employed to do the Edu-Toons & Edu-Games pilot has no knowledge of the Hausa language. We needed people to do the Hausa voice-over for us and at that point, I knew I had to improvise. This I did by asking my office assistant if he knew people who understood the language fluently. Thankfully he got 2 of his friends who could speak the language but my animator was in another Nigerian State and as such, these people could not be physically present to do the voice-over at his studio. So I improvised further by getting them to do the voice-over with my phone as the recorder. It was these audio files my animator used.

Describe a past experience that demonstrates your leadership ability.

My NGO “Shield of Innocence Initiative” is focused mitigating child abuse and one of the ways we engage with the community is by fostering and managing an online WhatsApp Group which comprises of various professionals who are involved in providing service to children directly (school administrators, teachers, doctors) or indirectly (lawyers, religious leaders and police officers). Recently, a group member sent a disturbing video of the abuse of a child by her teacher which caused an uproar on the Group's platform and I had to intervene. In Nigeria, people usually share such videos to inform parents of the reality of child abuse in our societies albeit, the content of these videos are very unsettling. While I pacified Group members who were appalled by the video and even more, because a Group member sent it (the Group member justified his action based on the the video's audio content, which advised that the video be shared widely to enlighten parents); I however cautioned that such videos should not be shared in order not to promote crimes such as child pornography. Instead, I advised that sharing verbal and audio descriptions of the abuse is still capable of informing parents while deleting the video.

How long have you been working on your project?
Four years
Where are you headquartered?
Akure, Nigeria
What type of organization is your project?
  • Nonprofit
More About Your Work
Your Business Model & Funding
The Prize
Solution Team:
bidemi nelson
bidemi nelson
CEO