Money Experience
Money Experience is a financial education platform designed to teach users how their priorities and choices in life relate to money. Other personal finance programs have often been technical and overly-focused on math, requiring expert facilitators to deliver them. Data show that these programs have failed to effectively engage students, leaving them ill-prepared to make decisions that will impact their finances and quality of life for many years to come.
Rather than focusing on the “how," Money Experience shows users why they should care about life’s many important decisions. Through use of a broad-ranging, immersive life simulator, users experience first-hand the impact their decisions have on their finances and quality of life. Though currently only in the US, a global activation of Money Experience could address the 2 in 3 adults who are financially illiterate worldwide, mitigating poor outcomes for these individuals and the communities where they live.
Nearly 2 billion people remain unbanked, more than 60 percent of the workforce is informal, and 2 in 3 adults are financially illiterate worldwide. In the US, recent studies show that 4 in 7 adults are financially illiterate, only 17% of high school students were required to take at least one semester of personal finance, and just 24% of millennials understand basic financial topics.
Yet people's financial lives are getting more complicated, not less, with increasing numbers of financial products vying for consumers' attention.
These problems are exacerbated in lower socio-economic communities, where access and funding are scarce, or simply non-existent. Women are heavily impacted, too: studies show that, on average, women are far less financially literate than men. This puts them at significant risk of financial problems, given that they generally earn less, save less, and live longer than men.
Decisions made throughout life have short and long-term consequences on a person's financial and life outcomes, but those patterns have not been explained or taught to people. These decisions include many life choices, including children, education, job-selection, location, and many others that are rarely discussed in financial literacy education.
We help people understand how money works in life.
Money Experience teaches users how their priorities and choices in life relate to money.
Using an immersive life simulator, a user-friendly chat-style interface and an accompanying graphic novel, Money Experience lets students make choices along a simulated life arc, from high-school all the way to retirement, helping students gain perspective on how their lifestyle and financial choices will impact their futures. Along the way, a graphic novel introduces a diverse cast of relatable characters - each "ageing" along with the student - and provides emotional context around big choices in each phase of life.
These choices are informed by the students' own life priorities, which they can set and change as they move through the simulator. The system reflects both the financial and the life priority consequences of the students' choices, which then catalyze discussions with teachers, facilitators, and family.
Money Experience’s underlying financial model powers the life simulator and uses real economic data to calculate the whole life arc of a person’s financial decisions.
Easy to access reporting allows institutions to understand their cohorts and populations from the point of view of their goals, priorities, and future life "intent".
Current Money Experience participants are typically between 13 and 24 years of age, with 65% coming from low income or underserved communities, 34% from middle income communities, and 1% coming from high income communities. We reach these users via all the major categories involved in financial education: government organizations, educational institutions, nonprofit organizations, and financial institutions.
Our program was designed to be very broadly accessible to students of varied backgrounds, ages, and socio-economic status within the young adult range. We present all options within the simulator only on the basis of the choices and actions that students decide on in the curriculum, with no presupposition of their specific circumstances.
In the graphic novel, the students are presented with a diverse cast of illustrated characters that span a range of race, gender and socio-economic backgrounds, in order to show that people may decide on different paths, and as a prompt to the choices the students themselves will be making in the simulator. We see these characters make hard decisions based on the opportunities they have available to them.
In the simulator, all students begin the simulator on equal footing. Each student ranks their own life priorities, and is measured in part by how their financial decisions align with those priorities. Rather than being prescriptive, the simulator allows the student to learn by experience rather than being told what to do - a mechanism that allows students from different backgrounds and cultures to explore options more freely.
Students see the impact their individual decisions have on both their finances and their quality of life as it relates to these unique and individual priorities. The very broad set of options in educational, career, and life choices that are available for all students in the simulator also provides greater exposure to students of varied socio-economic backgrounds to choices that they may not regularly be exposed to.
In addition to our core offering to the 15-25 age category, we also have developed a version for adults entering the workforce, and are developing a more consumer-oriented offering as well, to address demand in older age groups.
A select list of Money Experience customers and partners includes the following:
FINANCIAL INSTITUTIONS
Cambridge Savings Bank
Jeanne D'Arc Credit Union
Canton Cooperative Bank
South Shore Bank
CrossState Credit Union Association
Questa Credit Union
City of Boston Credit Union
GOVERNMENT
Commonwealth of Massachusetts / Office of Economic Empowerment
State of Maine / Department of Corrections
State of Alaska / Division of Juvenile Justice
City of Boston
NON-PROFITS
Boys & Girls Club of Boston
The YMCA of Greater Boston
Girls Inc.
Boston Center for Youth & Families
Televerde Foundation
ChildFirst Inc.
Steps to Success
The Gloria J. Taylor Foundation
The Unity Council
United Way of Coastal Georgia
HIGH SCHOOLS
Arlington High School
East Hartford High School
Augusta County Public Schools
Stoneridge School of Sacred Heart
Harbor Beach High School
Norwell High School
Pembroke High School
Delta High School
Exeter-Milligan High School
Woodrow Wilson School
Hamilton County High School
Westfield Public School District
Langston Hughes High School
Scotts Valley Unified School District
St Charles Parish
Dracut High School
Nashua South High
Lowell High School
Weymouth High School
Watertown Public Schools
COLLEGES & UNIVERSITIES
Cambridge College
Bridgewater State University
Northeastern University
Massasoit Community College
Tufts University
Georgia State University, Perimeter College: Alpharetta & Newton Campuses
Otero Junior College
CAMPS & GAP YEAR PROGRAMS
Hockaday Summer Camp
Winterline Domain
EMPLOYERS
Boston Children's Hospital
State Street
Loomis Sayles &
Company, LP
CHANNEL PARTNERS
Council for Economic Education
Jump$tart Clearinghouse
SHRM Marketplace
Shortlister HR Resource Center
- Equip everyone, regardless of age, gender, education, location, or ability, with culturally relevant digital literacy skills to enable participation in the digital economy.
Financial products and services are seeing more users all the time, thanks to their increasing availability online. Naturally, this increased access is inextricably linked to growth in the digital economy. The need for sound financial education has become more urgent than ever before: while increased access is a welcome advancement, it brings with it many potential pitfalls for the financially illiterate. Money Experience is specifically designed to broaden the way financial decisions are understood among the next generation of adults by letting users test their assumptions about the future and see how their life choices impact their wealth and well-being.
- Growth: An organization with an established product, service, or business model rolled out in one or, ideally, several communities, which is poised for further growth.
We have over 50 client communities using our product, in settings that include public high schools, community colleges, non-profit institutions, government institutions, and numerous other educational settings. Our pricing model is stable and market-appropriate, and our marketing/sales strategy is starting to be well-understood.
Our competitive landscape is also well-understood, and we continue to displace our competition from significant customers.
Clients have often expanded the use of our product into more schools and institutions, and engagement with both students and facilitators/instructors has been proven to be excellent.
We have recently been awarded a broad patent in the US for key differentiating elements of our offering, and have been receiving increasing national industry recognition for the quality of our product.
We expect to use investment funds to expand our sales/marketing footprint, continue to develop new products to expand the market age-range of the product, and to begin to address different language/demographic needs.

CEO
CFO