Submitted
Digital Inclusion

Money Experience

Team Leader
Steve Scully
Solution Overview
Solution Name:
Money Experience
One-line solution summary:
Through use of a life simulator and graphic novel, Money Experience teaches users how their priorities and choices in life relate to money.
Pitch your solution.

Money Experience is a financial education platform designed to teach users how their priorities and choices in life relate to money.  Other personal finance programs have often been technical and overly-focused on math, requiring expert facilitators to deliver them.  Data show that these programs have failed to effectively engage students, leaving them ill-prepared to make decisions that will impact their finances and quality of life for many years to come.  

Rather than focusing on the “how," Money Experience shows users why they should care about life’s many important decisions.  Through use of a broad-ranging, immersive life simulator, users experience first-hand the impact their decisions have on their finances and quality of life.  Though currently only in the US, a global activation of Money Experience could address the 2 in 3 adults who are financially illiterate worldwide, mitigating poor outcomes for these individuals and the communities where they live.


Film your elevator pitch.
What specific problem are you solving?

Nearly 2 billion people remain unbanked, more than 60 percent of the workforce is informal, and 2 in 3 adults are financially illiterate worldwide. In the US, recent studies show that 4 in 7 adults are financially illiterate, only 17% of high school students were required to take at least one semester of personal finance, and just 24% of millennials understand basic financial topics.  

Yet people's financial lives are getting more complicated, not less, with increasing numbers of financial products vying for consumers' attention.

These problems are exacerbated in lower socio-economic communities, where access and funding are scarce, or simply non-existent.  Women are heavily impacted, too:  studies show that, on average, women are far less financially literate than men.  This puts them at significant risk of financial problems, given that they generally earn less, save less, and live longer than men.

Decisions made throughout life have short and long-term consequences on a person's financial and life outcomes, but those patterns have not been explained or taught to people. These decisions include many life choices, including children, education, job-selection, location, and many others that are rarely discussed in financial literacy education.

We help people understand how money works in life.

What is your solution?

Money Experience teaches users how their priorities and choices in life relate to money.  

Using an immersive life simulator, a user-friendly chat-style interface and an accompanying graphic novel, Money Experience lets students make choices along a simulated life arc, from high-school all the way to retirement, helping students gain perspective on how their lifestyle and financial choices will impact their futures. Along the way, a graphic novel introduces a diverse cast of relatable characters - each "ageing" along with the student - and provides emotional context around big choices in each phase of life. 

These choices are informed by the students' own life priorities, which they can set and change as they move through the simulator. The system reflects both the financial and the life priority consequences of the students' choices, which then catalyze discussions with teachers, facilitators, and family.

Money Experience’s underlying financial model powers the life simulator and uses real economic data to calculate the whole life arc of a person’s financial decisions.

Easy to access reporting allows institutions to understand their cohorts and populations from the point of view of their goals, priorities, and future life "intent".

Who does your solution serve, and in what ways will the solution impact their lives?

Current Money Experience participants are typically between 13 and 24 years of age, with 65% coming from low income or underserved communities, 34% from middle income communities, and 1% coming from high income communities.  We reach these users via all the major categories involved in financial education: government organizations, educational institutions, nonprofit organizations, and financial institutions.

Our program was designed to be very broadly accessible to students of varied backgrounds, ages, and socio-economic status within the young adult range.  We present all options within the simulator only on the basis of the choices and actions that students decide on in the curriculum, with no presupposition of their specific circumstances.

In the graphic novel, the students are presented with a diverse cast of illustrated characters that span a range of race, gender and socio-economic backgrounds, in order to show that people may decide on different paths, and as a prompt to the choices the students themselves will be making in the simulator. We see these characters make hard decisions based on the opportunities they have available to them.

In the simulator, all students begin the simulator on equal footing. Each student ranks their own life priorities, and is measured in part by how their financial decisions align with those priorities.  Rather than being prescriptive, the simulator allows the student to learn by experience rather than being told what to do - a mechanism that allows students from different backgrounds and cultures to explore options more freely.

Students see the impact their individual decisions have on both their finances and their quality of life as it relates to these unique and individual priorities. The very broad set of options in educational, career, and life choices that are available for all students in the simulator also provides greater exposure to students of varied socio-economic backgrounds to choices that they may not regularly be exposed to. 

In addition to our core offering to the 15-25 age category, we also have developed a version for adults entering the workforce, and are developing a more consumer-oriented offering as well, to address demand in older age groups.

A select list of Money Experience customers and partners includes the following:


FINANCIAL INSTITUTIONS

Cambridge Savings Bank

Jeanne D'Arc Credit Union 

Canton Cooperative Bank

South Shore Bank 

CrossState Credit Union Association

Questa Credit Union 

City of Boston Credit Union 


GOVERNMENT

Commonwealth of Massachusetts / Office of Economic Empowerment

State of Maine / Department of Corrections

State of Alaska / Division of Juvenile Justice

City of Boston 


NON-PROFITS

Boys & Girls Club of Boston 

The YMCA of Greater Boston

Girls Inc. 

Boston Center for Youth & Families

Televerde Foundation 

ChildFirst Inc. 

Steps to Success 

The Gloria J. Taylor Foundation

The Unity Council

United Way of Coastal Georgia


HIGH SCHOOLS

Arlington High School

East Hartford High School

Augusta County Public Schools

Stoneridge School of Sacred Heart 

Harbor Beach High School

Norwell High School 

Pembroke High School 

Delta High School

Exeter-Milligan High School

Woodrow Wilson School

Hamilton County High School  

Westfield Public School District

Langston Hughes High School 

Scotts Valley Unified School District

St Charles Parish 

Dracut High School 

Nashua South High 

Lowell High School 

Weymouth High School 

Watertown Public Schools


COLLEGES & UNIVERSITIES

Cambridge College 

Bridgewater State University 

Northeastern University 

Massasoit Community College

Tufts University 

Georgia State University, Perimeter College: Alpharetta & Newton Campuses

Otero Junior College


CAMPS & GAP YEAR PROGRAMS 

Hockaday Summer Camp

Winterline Domain 


EMPLOYERS

Boston Children's Hospital 

State Street 

Loomis Sayles & Company, LP 


CHANNEL PARTNERS

Council for Economic Education 

Jump$tart Clearinghouse 

SHRM Marketplace 

Shortlister HR Resource Center 

Which dimension of the Challenge does your solution most closely address?
  • Equip everyone, regardless of age, gender, education, location, or ability, with culturally relevant digital literacy skills to enable participation in the digital economy.
Explain how the problem you are addressing, the solution you have designed, and the population you are serving align with the Challenge.

Financial products and services are seeing more users all the time, thanks to their increasing availability online.  Naturally, this increased access is inextricably linked to growth in the digital economy.  The need for sound financial education has become more urgent than ever before:  while increased access is a welcome advancement, it brings with it many potential pitfalls for the financially illiterate.  Money Experience is specifically designed to broaden the way financial decisions are understood among the next generation of adults by letting users test their assumptions about the future and see how their life choices impact their wealth and well-being.

In what city, town, or region is your solution team headquartered?
Boston, MA, USA
What is your solution’s stage of development?
  • Growth: An organization with an established product, service, or business model rolled out in one or, ideally, several communities, which is poised for further growth.
Explain why you selected this stage of development for your solution.

We have over 50 client communities using our product, in settings that include public high schools, community colleges, non-profit institutions, government institutions, and numerous other educational settings. Our pricing model is stable and market-appropriate, and our marketing/sales strategy is starting to be well-understood. 

Our competitive landscape is also well-understood, and we continue to displace our competition from significant customers.

Clients have often expanded the use of our product into more schools and institutions, and engagement with both students and facilitators/instructors has been proven to be excellent.

We have recently been awarded a broad patent in the US for key differentiating elements of our offering, and have been receiving increasing national industry recognition for the quality of our product.

We expect to use investment funds to expand our sales/marketing footprint, continue to develop new products to expand the market age-range of the product, and to begin to address different language/demographic needs.

Who is the Team Lead for your solution?
Jeet Singh
More About Your Solution
About Your Team
Your Business Model & Partnerships
Partnership & Prize Funding Opportunities
Solution Team:
Steve Scully
Steve Scully
Zoe Wright-Neil
Zoe Wright-Neil
Jeet Singh
Jeet Singh
CEO
Robert Kittler
Robert Kittler
CFO