Circus Globus
This is a project to commit to the education of proper etiquette, and a solution would be to add an etiquette class for young people. It would benefit everyone around the world, and teach people to be a little nicer and a little more polite.
This world has been slowly losing its proper etiquette, and a return to that would be a breath of fresh air, as this is now a global thing. We have all this technology, but what is the purpose of it is just to entertain us? We have to learn this, in the fact that the more etiquette there is, the more civilized a person becomes and is more affable.
The solution would be online classes, which of course, can be around the world. It would have to be a free service on the internet.
The current generation is underserved with its helping of etiquette, and this will target children and young adults. This is something which was required back in the day, and while not absolutely not necessary in this society, raises man from an animal to an intellectual level, a civilized man.
- Equip everyone, regardless of age, gender, education, location, or ability, with culturally relevant digital literacy skills to enable participation in the digital economy.
This is in the category of "interacting with other people", as with a new age of technology, people are getting more and more drawn into themselves and their own world. This is a good step toward bringing us back together as a society.
- Concept: An idea being explored for its feasibility to build a product, service, or business model based on that idea.
This is a concept that is just in the process of being an idea.
- A new application of an existing technology
- Ancestral Technology & Practices
- Audiovisual Media
- Behavioral Technology
- Women & Girls
- Children & Adolescents
- Rural
- Peri-Urban
- Urban
- Poor
- Low-Income
- Middle-Income
- Refugees & Internally Displaced Persons
- Minorities & Previously Excluded Populations
- Persons with Disabilities
- 3. Good Health and Well-being
- 4. Quality Education
- 8. Decent Work and Economic Growth
- 10. Reduced Inequality
- 11. Sustainable Cities and Communities
- Nonprofit
- Business model (e.g. product-market fit, strategy & development)
- Financial (e.g. improving accounting practices, pitching to investors)
- Public Relations (e.g. branding/marketing strategy, social and global media)
- Product / Service Distribution (e.g. expanding client base)
- Technology (e.g. software or hardware, web development/design, data analysis, etc.)
- Yes, I wish to apply for this prize
- Yes, I wish to apply for this prize
- Yes, I wish to apply for this prize
- No, I do not wish to be considered for this prize, even if the prize funder is specifically interested in my solution
- No, I do not wish to be considered for this prize, even if the prize funder is specifically interested in my solution
- Yes, I wish to apply for this prize