Augmented Classroom
Problem: Covid has impacted education system and left millions of kids out of school system and the society with a massive economic loss.
Solution: Augmented Reality education platform for in-class and remote learning covering STEM for remote, team-based collaborative experiences. Working cross operating systems and on any devices, anywhere in the wolrd.
Impact: Students acquire the necessary skills and better navigate their way through their future workforce from an early age. Students improve test-score by up to 33% and increases retention rate by up to 100%.
Solution: Augmented Classroom (ARC) is the one and only digital platform for K-12 that brings together 3 main pillars in the EdTech space: explore, create and collaborate in the multi-player augmented environment.
Teacher support: simplify teachers’ job in delivering STEM curriculum to students in the engaging and interactive way and efficiently managing students learning progress. Global curriculum-based, ARC is tailored for kids at different levels of learning.
Techinal problem: Technically suitable for any device (laptops, desktops, mobile devices) and any operational system (iOS, Android, Windows) for collaborative remote and in-class education anywhere in the world. Supprts external systems (LMS, i.e. learning management systems) integrations with 1 link.
Digital collaborative space for K-12 education - Augmented Classroom (ARC) (www.augmented-classroom.com). GESAaward 2020 winner and the winning project of European Digital Innovation Challenge 2020.
Innovation: ARC is the one and only digital platform for K-12 that brings together 3 main pillars in the EdTech space: explore, create and collaborate in the multi-player AR environment.
Performance: ARC allows to present material in a visual environment that
helps kids:
1.Learn to know
2.Learning to be
3.Learning to work together
4.Learning to do
5.Learning to transform yourself and society.
Ease of use: with a simple registration process and user-friendly
design, educators will easily navigate thought their account and find a wide variety of options to supplement curriculum content. The platform can be used cross-devises (mobile devices, laptop, or desktop) and cross-OS (iOS, Android, and Windows). Educators can choose what activity students will be interacting and engaging with, and students will join the activity with a join code.
This allows students that may be virtual or in other parts of the world
to connect at the same time.
Value: simplify teachers’ job in delivering STEM curriculum to students
in the engaging and interactive way and efficiently managing students
learning progress. Global curriculum-based.
Target audience: teachers/educators and K-12 students internationally for collaborative experiences and team work. Those users already pay for AR solutions and are usually willing to use AR and edtech resources in-depth and strategically. They are looking to use AR in for teaching and learning or want to try learning about emerging technologies using AR. The language of the SaaS is English however 13 translations into other languages are available. Reach out to existing customer base (over 17K students and 4K teachers) is combined with collaborative campaigns with strategic partners (LMS providers, other AR apps providers for collaborative bundles).
Impact: Augmented Classroom by CleverBooks provides educators with digital resources to get their students engaged and excited about the curriculum they are teaching, as well as empowering students to design and create their content. Students acquire the necessary skills and better navigate their way through their future workforce from an early age. Students improve test-score by up to 33% and increases retention rate by up to 100%.
- Increase the engagement of learners in remote, hybrid, and physical environments, including strategies and tools for parental support, peer interaction, and guided independent work.
Some reasons why Augmented Classroom was born:
- Help teachers to adapt edtech in-class and for remote setting with one click.
- Support teaching and learning by doing and coollaborating across the globe.
- Facilitate personalized instruction anytime, anywhere, regardless hardware.
- Increase engagement in learning and spike curiosty with creative teachnology.
- Support team work in remote environments using innovative technology.
- Enable quality learning content developed by educators, provide pedagodical and methodological support with activity plans.
- Keep safe in digital world through privacy protection of kids and anonymized settings for learning experiences.
- Support low connectivity or no connectivity settings for equal education opportunities.
- Growth: An organization with an established product, service, or business model rolled out in one or, ideally, several communities, which is poised for further growth.
Currently Augmented Classroom supports several languages and several education communities around the world. The main focus is on K-12 schools as for-profit and special needs schools (together with partners) and communities as non-for profit activity.

CEO