Read to Lead
Read to Lead learning games develop the literacy, life and career skills students need to succeed in school and beyond.
Literacy is the foundation of all learning and necessary for an informed citizenry and personal well being. Yet today, literacy—reading, writing, critical thinking and using information to make informed decisions—remains an unattainable goal for far too many of our nation’s youth. The consequences are severe: without core literacy skills, students are far less likely to graduate high school, attend college, and enter the workforce prepared to thrive in the 21st century economy.
Classroom, Inc. is the only organization that uses a proven game-based learning model to give educators the tools they need to develop their students' literacy, life, and career skills.
Our newest solution is Read to Lead.
The Read to Lead program uses innovative next generation learning game technology to address three of the most intractable challenges facing low-income and minority students: low literacy levels - 80% of 8th grade students living in poverty read at least two levels below grade level (NEAP, 2017); disengagement - decline in student engagement starting in middle school is linked to low academic achievement, low literacy levels, and higher drop-out rates (Gallup, 2014); and, lack of 21st century skills - over one-half of new entrants into the U.S. workforce are ill-prepared in problem-solving, critical thinking, leadership and collaboration (U.S. Chamber of Commerce, 2018).
Read to Lead addresses these challenges directly by leveraging the power of digital gaming to give educators a hook to engage their hardest to reach students, and provide a unique context for social, emotional, and leadership development. Students must use reading and writing skills, solve complex real-world problems, and collaborate with their peers in order to advance through the games. As they do, they envision their future careers, build aspirations, and set personal goals.
The impact of Read to Lead is transformative:
More than twice as many students who started the school year at the lowest reading proficiency level jumped a level on the New York State ELA Exam (2017).
Students improved in reading ability, with statistically significant gains above the national norm, gaining 3 months in reading performance over the course of their summer Read to Lead program (RLI, 2016).
Student reading gains exceeded expectations by 60%, enabling students who began the school year below grade level to finish above grade level (Metis Associates study, 2015).
Students improved on key writing skills that were transferable out of the game (Gates Foundation funded SRI International study, 2015).
Over 95% of students showed improvement in reading attitudes and behaviors and increases in 21st century life and career skills (Educator & student surveys, 2015; 2016; 2017).
Through our leading-edge platform, designed in close collaboration with educators at our partner sites, we are presently reaching students in 3,156 cities in 83 countries. In addition to the games, the platform makes our curriculum, lesson and project plans, and customized educator professional development freely available, 24/7. As we continue to innovate the platform, we will be able to bring our proven Read to Lead solution to millions more around the world.

- Educators fostering 21st century skills
- Teacher and educator training

President