Submitted
Equitable Classrooms

EmBED

Team Leader
Chibueze Ukaegbu
Solution Overview
Solution Name:
EmBED
One-line solution summary:
EmBED provides world-class education to connected and disconnected children in rural & urban Africa
Pitch your solution.

Across Nigeria & Africa, millions of children do not have access to quality education, either because their parents cannot afford it or the prevalent system makes it impossible for them to do so.

Most parent's desire to empower their children with quality education that assures a bright future; while children seek fun and engaging ways to learn that harnesses their creativity.

However, education in Africa faces a 3-headed monster:

  • A growing population of out-of-school and underschooled children.

  • A widening gap in education quality that mirrors the financial status of families.

  • A poor curriculum and dilapidated infrastructure that affects content and delivery especially in public and rural schools.

With a vision to make education accessible, affordable, engaging, EmBED provides world-class education to connected and disconnected children in rural and urban Africa, harnessing the rich African culture of folktales and adventure to create an animated learning platform using games and cartoons. 

Film your elevator pitch.
What specific problem are you solving?

Sub-Saharan Africa is plagued by a grossly inadequate educational system; our project identifies 5 core problems in Africa’s educational system:

  • Out of school: the stats are frightening; UNICEF estimates that 97.5 million children of primary and early secondary school age in sub-Saharan Africa, are out-of-school; with 13.2 million of them in Nigeria.

  • Low literacy and numeracy skills: Despite several decades of focusing on improving access to quality education for ALL children, learning outcomes remain disappointingly low, with fewer than half of the world’s school-aged children learning to read on grade level or gaining basic numeracy skills (according to the World Bank). More affected are marginalized children (living in conflict-affected states) and children with disabilities; who are less likely to go to school and have accessible learning resources.

  • Unequal opportunity: Rural poverty, uneducated parents and high cost of quality education has a significant negative impact on the quality of education for rural-area children.

  • Demoralised, demotivated, under equipped, inadequately trained, under qualified and insufficient teaching staff: less qualified teachers and not enough teachers for the number of children enrolled in schools results in poor outcomes.

  • Deficient Infrastructure: Ramshackle equipment and a poor curriculum drastically affect learning outcomes.

What is your solution?

EmBED harnesses the rich African culture of folktales and adventure to create an animated learning platform using games and cartoons. Gamification drives fun and learner engagement, generating data insights that help improve educational outcomes.

Features include

  • Every learning represents an adventurous journey (or Ije - the Journey) through a topic. 

  • As a learner travels through the topics, their roadmap (the Scroll) clearly outlines their learning objectives.

  • At the start of each learning journey, the learner receives instructions from the Scroll Keeper, the protector of the Scroll.

  • The learner’s understanding is periodically tested at Encounters, in-topic assessments to reinforce assimilation through challenges. Learners win assets & points.

  • An amazing array of animated guides and virtual tutors (from the different tribes across Africa) help the learners along on their journeys and provide feedback on learning. 

EmBED uses 3 technologies: 

  • AI: drives learning insights, virtual tutors and development of smart content: digitized text with automated testing; providing immediate feedback on learner's progress

  • Web-based Blended Reality: An immersive, game-based and interactive learning experience that empowers learners to explore and learn at their own pace.

  • 2D/3D Animation: Bring lessons to life using animations and blended reality; explaining complex concepts in an easy to comprehend manner.

Who does your solution serve, and in what ways will the solution impact their lives?

"Only about half of sub-Saharan Africa’s 128 million school-aged children currently attending school are likely to acquire the basic skills needed for them to live healthy and productive lives"...The Africa Learning Barometer, produced by the Brookings Center for Universal Education.

Sub-Saharan Africa is plagued by a grossly inadequate educational system, with the highest rates of educational exclusion in the world. The numbers are overwhelming; over one-fifth of children between the ages of 6 and 11 and one-third between the ages of 12 and 14 are out of school. Almost 60% of children in sub-Saharan Africa between the ages of 15 and 17 are not in school. Girls are much more likely to stay out of school than boys. Nine million girls between the ages of about 6 and 11 in Africa will never go to school at all, compared to six million boys.

These problems are further exacerbated by continued poverty and socioeconomic inequalities, especially in rural areas in Africa. These areas  are often characterized by poor or nonexistent infrastructure and little or no provisions for other critical social services. Thanks to the prevalence of rural poverty, rural schoolchildren are the most disadvantaged from a socioeconomic perspective when it comes to access to a quality education. Getting to school is a more difficult challenge for a child here and illness of a pupil or a family member may force the pupil to drop out of school entirely.

It is every child’s right to quality education, as enshrined in the UN SGG #4: Quality Education for All. Since more than 85 percent of a child’s brain is already developed by age 6, a comprehensive education to set Africa on the path to leapfrog and scale needs to increase the engagement/learning outcomes for the girl-child and in-school/out-of-school children, encompass high-quality early childhood education (ECE) as well as ten years of basic education that breeds competence in literacy, numeracy and science.

Technology, when applied appropriately, can instigate breakthrough progress in advancing child literacy around the globe. Recognizing that many of the barriers to early learning skills development in low resource contexts can be mitigated through use of individualized learning technology, our mission is to use technology to create borderless classrooms, ensuring wholesome academic experiences for the African child and breaking down barriers to Learning and Comprehension. 

Our project, EmBED (Education made Beautiful, Engaging & Delightful), provides world-class education to connected and disconnected children in rural & urban Africa. EmBED harnesses the rich African culture of folktales and adventure to create an animated learning platform (experience) using games and cartoons. Gamification drives engagement amongst learners, making learning fun and generating data insights that help improve educational outcomes.

EmBED’s borderless classrooms will enable education to happen anywhere and everywhere (from rural areas without Internet access, to poor homes to urban areas), providing accessible, affordable and engaging education  regardless of social background and family economic status.

Presently, EmBED is in 2 parts:

  • EmBED Cradle: pre-primary / early childhood education (ECE) portion focused on building a solid foundation for children in literacy (reading), numeracy (Math), thinking skills (critical thinking & problem solving), social & emotional learning and creativity. Target group is children between ages 2 and 5.

Highlights include the AlphaCandies, a customized English alphabet series to make learning the alphabets easy and fun; and the NumbVentures - an adventure in Math and numbers.

  • EmBED Genius: focused on the 9-year Universal Basic Education (Primary 1 to Junior Secondary 3), and covers STEM, English, History and social science. Target group is children between ages 6 and 14.

EmBED will  increase equitable educational access in Africa by making education:

  • Accessible: any child can access it, whether offline or online, & thus have an amazing education experience

  • Affordable: pocket-friendly so that the rich, the middle income & the poor can afford it

  • Engaging and Delightful for every African child: promote engagement and a desire to learn through gamification and animation.

  • Inclusive / Reach: make education very inclusive for every African child through border-less classrooms, bringing world-class education to the disconnected child, regardless of location. This will help raise the standard of education across the board, enhancing the national plan to bring education to all children within the UBE range.

  • Increased Comprehension and Completion rates: by utilizing games and animation, 2 things which are guaranteed to hold the attention of children over a long period of time, we will simplify learning concepts, making them easy for each child to grasp and understand; and also ensuring that their attention is glued to the platform

  • Create Opportunities for Tomorrow: by making them tech- savvy digital natives

  • Simplify Mathematics and other subjects: and make learning easy and fun.

  • Enhance their Creativity: apply knowledge acquired and create your interests

  • Develop Problem Solving Abilities: by exploring various ways to solve problems

Which dimension of the Challenge does your solution most closely address?
  • Enable access to quality learning experiences in low-connectivity settings—including imaginative play, collaborative projects, and hands-on experiments.
Explain how the problem you are addressing, the solution you have designed, and the population you are serving align with the Challenge.

EmBED has 3 goals

  • Provide world-class education to the African child, in rural and urban Africa. Achieved using online and offline delivery mechanisms. Location and lack of access to the internet should not deprive a child of quality education.

  • Make learning engaging, fun and profitable for the African child. Achieved by leveraging the rich African culture of folktales/adventure, gamification and animation. Children should not hate learning because of boring presentations or lack of interest.

  • Make education affordable. Family economic/financial status or rural poverty should not deny any child world-class education

These align with the first 2 goals of the Challenge

In what city, town, or region is your solution team headquartered?
Aba, Nigeria
What is your solution’s stage of development?
  • Prototype: A venture or organization building and testing its product, service, or business model.
Explain why you selected this stage of development for your solution.

Between March 2020 and March 2021, we built out the core backend and administrative functionalities, including

  • Tracking Analytics

  • Parent Portal (enabling a parent to subscribe for their child/children, view academic performances of their wards in different subjects, communicate with teachers/EmBED admins etc), 

  • Teacher Portal (create curriculum content, manage classes, view details of students performance etc), 

Work is still in progress on 

  • the Learner Portal (which comprises of the core student learning and the frontend game engine), design of digital assets and game characters

  • Creating and animating the curriculum: for the early childhood education portion (EmBED Cradle) and the Universal Basic Education portion (EmBED Genius)

We are working with 3 private schools in Aba to iteratively test the product and ensure its content matches student needs. A target launch of August 2021 is in view

Who is the Team Lead for your solution?
Chibueze Ukaegbu I.
More About Your Solution
About Your Team
Your Business Model & Partnerships
Partnership & Prize Funding Opportunities
Solution Team:
Chibueze  Ukaegbu
Chibueze Ukaegbu