ProGame - Digital Skilling for Workforce
If an unskilled or semi-skilled worker decides to upskill himself/herself with digital literacy skills, how would they go about doing it? With limited resources and guidance, most often than not it becomes a herculean task.
What if the worker is a parent of a child who has access to our solution ProGame - Coding WITHOUT Computers? While the child undergoes training in coding WITHOUT computers at school, the parent can use the same app at home to learn digital literacy skills in a self-paced and structured manner, with little or no external help.
The parents' edition of our solution shall include multiple levels of learning starting with AI-driven, digital literacy videos in vernacular languages followed by teaching and assessing logical, analytical and problem-solving skills to the parent. If the parent is further interested, he/she can learn coding skills that the student is learning in school along with the child.
- Increase and leverage the participation of underserved communities in India and Indonesia — especially women, low-income, and remote groups — in the creation, development, and deployment of new technologies, jobs, and industries
- My solution is being deployed or has plans to deploy in India
ONE: Problem specific to government-school going students in India and other developing nations:
1) 87% of Schools in India DO NOT have Computers!!
2) Extremely low number of Computers in Low and Mid-income private Schools. In most cases, zero Computers as well. An estimated 140 million students in India go to such schools.
3) Student-Computer ratio in private schools is skewed.
4) End Result – Computer Skill Development at the School level is struggling.
TWO: Problem specific to adults in underserved communities:
Unskilled/semi-skilled workers continue in the same jobs for a multitude of reasons such as lack of awareness about opportunities to upskill, lack of access to skilling tools, motivation to upskill among several other factors.
The present Indian workforce comprises of only 12% digitally skilled employees. This significant skill gap is further amplified by the Covid pandemic. Adding to this problem is the limited understanding of specific digital skills required by workers. Rapid technological changes require workers to upskill digitally to pursue newer opportunities or better jobs. Source: https://access.awscloud.com/i/1354318-awsps-apac-digital-skills-research-report-en-mar-2021/0?
Our original solution, ProGame - Coding WITHOUT Computers, is primarily intended for underserved school students. One of the USPs of our solution is that it can be carried home by the students. It is an opportunity for students to continue practising at home.
In such a setting, the student can introduce the app to the parent(s) as well and in the process motivate them to upskill themselves. Here, it will be most useful to those parents who are either unskilled or semi-skilled workers which could be the most likely scenario given our target audience. The parents' section of the app is the second part of our existing solution and is the most critical piece to this challenge.
The parent(s) can log into the parent section of the app and start acquiring digital literacy skills first by watching mini videos in vernacular languages (stage one), next by trying out quizzes to improve their logical, problem-solving and analytical skills (stage two) and finally, learn to code WITHOUT computers alongside/with the help of their wards (stage three).
After acquiring basic digital literacy skills through the app (stage one), parents (unskilled or semi-skilled workers) can develop a basic understanding of the usage of emails, social media chat applications like Whatsapp, operating a bank account, usage of digital wallets and such.
Further, after stages two and three of learning, the unskilled/semi-skilled workers develop a good understanding of computational thinking skills which in turn can make them further trainable for the digital economy jobs.
The task of upskilling unskilled/semi-skilled workers is not easy. To be able to reach out to the workers, educate them about the importance of upskilling, make them aware of tools to access, motivate them to download and eventually make them use the tools is a long process.
On the other hand, solutions can be developed for upskilling workers and enable them for the digital and technology-driven future.
Our parents' section of our original solution (ProGame - Coding WITHOUT Computers) includes video nuggets produced by us as well as sourced globally in vernacular languages that the workers can watch, learn and try out for themselves. The challenge of making our app accessible to the workers is solved by making the upskilling solution a part of the solution that teaches Coding to students who do not have access to computers.
The uniqueness of our solution lies in the delivery model than in the solution itself. This is how the model works. The organizations we currently work with are usually the ones that work with underserved communities. We reach to students of these underserved communities first via our original solution, ProGame - Coding WITHOUT Computers. Apart from the original content around computational thinking skills, the students are also educated about the parents' section of the app. In turn, the students let their parents know about it and that's how the workers get access to the tool.
The emotional appeal of the wards shall further motivate the parents to take up the upskilling journey.
- Andhra Pradesh
- Karnataka
- Gujarat
- Jammu and Kashmir
- West Bengal
- Madhya Pradesh
- Maharashtra
- Tamil Nadu
- Telangana
- Delhi
- Pilot
Suraj V Meiyur - Founder - CEO of Next Skills 360 EdTech Private Limited - www.linkedin.com/surajmeiyur

Founder - CEO - CTO

Co-Founder