Submitted
2021 TPrize Challenge

Panzofi

Team Leader
Juan Igua
Solution Overview
Solution Name:
Panzofi
One-line solution summary:
Education for everyone through a collaborative learning network following the social network model to generate more engagement.
Pitch your solution.

New generations are used to social networks and the way they communicate. A social network focused on education may solve the following problems:

  • Low completion rate of courses or educational resources.
  • Lack of personalized content and educational content with more engagement.
  • High costs of creating educational.

 The solution is a free collaborative learning network:

  • The completion rate will improve if the content is entertaining and participation is promoted among users by creating and interacting with the community.
  • Through AI, users can access to personalized content due to the interaction between the community.
  • Costs can decrease if the community contributes to each other and works collaboratively to share knowledge.

Panzofi will change lives in Latam, due to the high social media's penetration, to the limited education access and the educational habits. Panzofi seeks a more friendly and inclusive learning without language, topic, educational level or age barriers.

Film your elevator pitch.
What specific problem are you solving?

Nowadays, there is not a consolidated education platform that works like a social network for Spanish speakers with the following benefits:  

  • Free. 
  • 100% inclusive. 
  • Allows active collaboration. 
  • Instead of entertaining, it helps to educate.

In the world there are 130 million Spanish-speaking people who are able to learn due to age and access to the internet (source: Platzi). However, not everyone has access to a quality education, there is no culture of learning autonomously and there is no personalized educational content (based on region, community, background and capabilities).

According to Hoot-suite's 'Digital report 2020'. Latin America has a high penetration in social networks. However, communities are mostly using them for entertainment, but not for learning.

In addition, Massive Online Open Courses (MOOCs) are having a low completion rate, they do not have personalized content and it is very expensive to create quality content.

What is your solution?

The platform is a Marketplace that allows interaction between two markets (educational content creators and educational content consumers). Through certain features and rules within the platform, people will be able to learn any topic faster, and find personalized content according to their interactions, behavior and participation (machine learning). Communities will be able to learn in a better way.

The platform has two main sections, the theoretical content and the practical content. The theoretical content can be uploaded by a teacher or an expert on a topic. The practical content can be uploaded by anyone to share experiences and more knowledge, refuting and complementing the theoretical content seen. In both, various formats can be integrated (video, text, audio or infographics). Thus, the community can interact to create a sense of belonging and be more active.

The platform is initially a Web App, but in the future it would also be a mobile application. The web app is using micro services in AWS and is developed in Django and React. 

For more information go to the following link : How does Panzofi work?

Who does your solution serve, and in what ways will the solution impact their lives?

The solution is the bridge of two markets: 

  1. People who are creating educational content either for economic reasons, to promote their own services, to offer courses, to obtain reputation or to contribute to the community. 
  2. People who are looking for educational content on the internet for free.

The platform can be used by teachers, professionals in any area, students, universities, colleges, businesses and government institutions to create educational content. On the other hand, it can be used by any citizen interested in learning something new or reinforcing knowledge and teaching what they know about a certain topic (Empirically / Professionally). They have the possibility of moving as an apprentice and creator if they wish. They only need internet connection and a device. 

Panzofi wants to support those creators of educational content, having into account that many of these are overshadowed by digital entertainment trends. Therefore, we are interviewing online educational creators from different digital platforms to address their needs and to improve the App's features to create more value and new services.

Finally, to help those people who want to learn something new, but they must consult different pages, enroll in different courses and pay subscriptions to access the content.

Which dimension of the TPrize Challenge does your solution most closely address?
  • Design, create, and implement new educational or training models for educators and students that guarantee access to quality education in low connectivity environments
Explain how the problem you are addressing, the solution you have designed, and the population you are serving align with the TPrize Challenge.

We are creating an innovative way to teach and learn online with a new social network focus on education. Taking into account that in Latam there is a gap in education's quality in some regions, however some communities that have basic resources are using social networks or are connected through internet. The solution attends to promote inclusive education without restrictions, supporting educational content creators with higher reputationand an exclusive plattform, where the social component will be critical to learn collaboratively. It is a new way to connect those communities and support each other.

In what city, town, or region is your solution team headquartered?
Bogotá, Bogota, Colombia
What is your solution’s stage of development?
  • Growth: An organization with an established product, service, or business model rolled out in one or, ideally, several communities, which is poised for further growth.
Explain why you selected this stage of development for your solution.

The Platform is the second version we have developed. The web app is functional and stable. The last months we were focused on getting partnerships and content creators. We have received positive feedback from users and educational content creators.

Today, we have more than 70 short courses on a variety of topics, more than 100 registered users (20 correspond to content creators and the others to people interested in consuming the Web App) and 5,000 monthly visitors from Colombia, Mexico, Argentina, Spain, Peru and Ecuador mainly. We are growing 10% on average the last 3 months. One of the content creators has 2 million subscribers in YouTube, another creator has more than 200,000 followers in TikTok, and other creators are consolidating their work and communities on different platforms.

In addition, we are starting to create our own content to encourage community to participate and interact with the platform.

Who is the Team Lead for your solution?
Juan Sebastian Igua Robles
More About Your Solution
About Your Team
Your Business Model & Partnerships
Partnership & Prize Funding Opportunities
Solution Team:
Juan Igua
Juan Igua
CEO & Founder
Leonardo Castillo
Leonardo Castillo