Submitted
Re-engaging Learners

Augmented Reality Educational materials.

Team Leader
Luke Hero Draper
Solution Overview & Team Lead Details
Our Organization
Night Owl Studio
What is the name of your solution?
Augmented Reality Educational materials.
Provide a one-line summary of your solution.
We aim to develop a series of AR marine wildlife filters that can be accessed through social media platforms while collecting user data analytics.
Film your elevator pitch.
What specific problem are you solving?

South Africa has a massive class divide and the largest genie co-efficient  where learners and the educational materials they have access to reflecting that (https://theconversation.com/ho...). It is very easy for the richest households and schools to have access to the most innovative and engaging materials. We aim to create materials that are available to the lowest income households. We needed to gain expertise in what we were trying to solve and we chose to contact and work with the Two Oceans Educational Foundation based down in Capetown (https://aquariumfoundation.org...). The educators there informed us that where they are teaching learners (either through outreach programmes or privatised educational structures), learners understand why they shouldn't litter and pollute the environment from an ethical standpoint, but very few initially understand how it affects marine wildlife. They know pollution can affect the quality of water, but not that it can negatively impact the environment and its inhabitants. Little is initially known about marine wildlife and that doesn't equate to a caring mentality. Obviously the more knowledge the average person knows about the affect we all have on the environment, the more they can teach one another. Since we utilise social media as an engine and analytics platform we have the community where users can educate one another and share their passion for caring about the planet. We want to educate a generation of problem solvers, because sometimes you are even unaware of the problem. Because we are developing digitally based materials they have global reach and can be accessed online, but on a local level we aim to make materials that compliment existing structured teaching materials. 

What is your solution?

We create 3D Augmented Reality filters (Using SparkAR Studio) that fit in along side with the Two Oceans Educational Foundation's teaching materials. We develop materials that can be accessed through social media platforms, so users don't need high end mobile devices or constant network connectivity to experience the 3D models by downloading a new app. On the back end we collect data analytics to make sure we are reaching the target demographics. Effects can be accessed either through searching the key words, going to the account the effect is published to, or scan a qr code with an embedded link that prompts users to open their existing social media accounts. The way we act as developers is to schedule are monthly updates and materials and regularly update them to make sure they stay active and available to all learners.

Who does your solution serve, and in what ways will the solution impact their lives?

It's very easy as a developer to develop a solution that you think is solving a problem but to misperceive your target audience and problem. Partnering with the Two Oceans Educational Foundation shed some light on the issues they had. The one they mentioned was that the students that dropped off their programmes the most, were learners between 13 and 19, where learners go from primary school to high school and high school to university where because they are in new environments and exposed to new hobbies and points of interest. This is also a demographic that embraces social media and grew up with the idea of sharing your life and values online with others. Younger generations also always seem to be judged for spending time online, but if we can find a way to utilise social media platforms for educational purposes and promoting their values, we have the means to change the narrative from "They are wasting time online" to "They are using their time online to learn more about the world". Innovation in the education fields, the solutions generally aim to accommodate the higher income schools (to make a profit quicker), but in doing that they leave a whole lower income demographic behind, only broadening the inequality in education. 

How are you and your team well-positioned to deliver this solution?

We have a standing relationship with Two Oceans and they're willing to let us lead them into a more digital space. Our business mentor Nicola (https://www.linkedin.com/in/ni...), is based in Capetown so we have someone close at all times. I am a developer based in South Africa (https://www.linkedin.com/in/lu...) and the fact that the rand is weaker than most foreign currencies couple with a lower cost of living means we can get a lot more done with a lot less. My business partner Hannah (https://www.linkedin.com/in/ha...), is based in the UK meaning we also have feet in another geographic location able to find funding and potential clients for digital development projects in South Africa and abroad.

Which dimension of the Challenge does your solution most closely address?
  • Enable personalized learning and individualized instruction for learners who are most at risk for disengagement and school drop-out
Where our solution team is headquartered or located:
Johannesburg, South Africa
Our solution's stage of development:
  • Growth
How many people does your solution currently serve?
In regards to the demo materials attached and the analytics collected we can report that: Shark AR Demo has 4400 unique user captures, the AR Seal demo has 9000 unique user captures, and our underwater VR Testing accommodated 30 in person learners and 5 teaching staff.
Why are you applying to Solve?

We're a startup just getting traction, to be acknowledged and supported by Solve will help us start out and add credibility in a world full of start ups that talk more than show up when needed. Obviously the financial support would be great, Two Oceans received a lot of their funding from the government and in turn has to be allocated to what they deem important. Such as outreach and student training. We were told that we'd always be allowed to test with their students and consult with their professionals but to get money from their funders can be a bit of a lengthy process. So we're in the weird innovative space where we have the expertise, access to market, access to the both the students and their families but we can't continue to develop on their behalf for free. We were offered the opportunity to pitch to the telecom company MTN to fund app development for the Aquarium with response pending and Two Oceans 100% willing allowing us to have free reign to develop for them and have access to their student and email base if we can find investors to cover the funding.

In which of the following areas do you most need partners or support?
  • Financial (e.g. improving accounting practices, pitching to investors)
Who is the Team Lead for your solution?
Luke Draper
More About Your Solution
Your Team
Your Business Model & Funding
Solution Team:
Luke Hero Draper
Luke Hero Draper