Mathulong
According to Southeast Asia Primary Learning Metrics, the basics of literacy and numerics are as low as 2% for children in countries such as the Philippines, Laos, Malaysia, Myanmar, and Vietnam. There falls a wealth gap where those in wealthier backgrounds pursue higher education, but those without the means lag behind and suffer to reach any learning opportunity. In Southeast Asia, between 2019 and 2020, there has been a sharp decrease from 85% to 63% in education dissatisfaction-- and it continues to decrease. The Philippines contains the greatest decrease among all the other Southeast Asian countries with an 89% to 56% reduction.
Although the Philippines' higher education has become stronger and has formed strong programs with other thriving countries such as Singapore, the lower education programs still struggle. The Philippine gross domestic product is increasing but by 2023, the Philippines will fall back behind the poverty edge. Even if many schools have newly transitioned into digital infrastructure, there is still a limited amount of technological resources being introduced to these school systems. According to school statistics, there is a stagnant line of citizens who finish primary schooling but don’t continue to higher education. Unlike, other countries such as Cambodia or Laos which fall behind this line, the Philippines is at a teetering edge where they have the budding resources, but still lack the push due to economic struggle and differing priorities among the citizens.
Regarding fourth grade math, the Philippines is ranked the lowest among 58 countries for maths and science assessments based on the Trends in International Mathematics and Science Study conducted in 2019. It is a recurring problem for Filipino students as there are also studies that date back to 2000 showing students’ poor performance in math and sciences. These results are reflective of the current abilities in mathematics in comparison to other countries and the general sentiment of Filipinos feeling indifferent against the subject. According to our fieldwork interviewing Filipino students and educators, mathematics is not considered a “survivable” skill as many citizens from low-income families prefer to drop out of education to support a living within their community.
With all these statistics and research in mind, our problem exceeds just bridging gaps for underserved elementary students. Our problem becomes a race between the economic dilemma and the apparent struggling need to utilize untapped resources. We are to be cognizant of cultural philosophies and technological accessibility. This is the problem we aspire to clarify with Mathulong.
Mathulong aims to bridge the learning gap in mathematics among elementary students by providing them with an individualized learning environment. Students are able to practice their mathematics skills through the math question generator made with machine learning and behavioral technology. It is a personalized adaptive learning tool where the program analyzes students’ strengths and needs and automatically adjusts to each student’s level as they use the generator. This provides a personalized learning experience that maximizes their time and helps them succeed. In the student’s profile, the platform will be able to provide digestible information that identifies the skills they are proficient in and the skills they need improvement.
For the initial push, we are targeting K-6th graders, as well as their guardians and teachers. We’re hoping our solution serves three things:
1) The need for inclusivity and accessibility
2) Individualized learning, where kids can grow in their own pace
3) And easy access for parents and teachers to their kids’ learning
In both public and private institutions, the average teacher-to-student ratio is 45:1. It is difficult for instructors to deliver individualized attention to every student in the classroom. The latter statement also includes pupils who are neurodivergent as well as those who require special education. The Republic Act 1277 (Magna Carta for Disabled Persons and Other Purposes) stipulates that persons with disabilities have the right to an education; nevertheless, this does not imply that educational institutions would ensure inclusion. It is more common that guardians of special needs kids in schools without special care must advocate for themselves. For Mathulong, we provide extra care in basic accessibility in our platform. In the future we hope to implement bigger accessibility features such as those with visual impairment or a font customizer for those with dyslexia.
Mathulong is an anytime, anywhere platform. Students will be able to access lessons that offer video resources and practice questions. In later versions, we aspire to evolve lessons into an interactive learning component. This will of course not replace educators, but will fill in the time and interactivity an educator of 40+ students cannot.
Although currently not prototyped, we will add a teacher portal and classroom feature. Teachers will be able to access each student’s profile and view an in-depth description of each student’s weaknesses and strengths from a bigger picture or specific subject.
The Sproutech team consists of members who, like our users, are themselves part of the widespread Asian community. Our team comes from various backgrounds in education and income standing which provides many angles to how we approach our solutions.
We have a Filipino team member who closely empathizes with Mathulong’s users. Our member was a former math major that had emphasized his struggles in his educational math journey due to the lack of quality and structure of the education system. He has been a great help in outreaching his network of educators and participants for our surveys and interviews which has helped us gather crucial, substantial information for our platform.
The rest of the team come from first-generation families where there is a similar-- albeit, smaller-scale-- lack of opportunities presented to hone our skills. Many of our family members have emphasized focus on providing for the family, leaving a gap of support in our own personal educational journeys.
Our team has an unwavering belief in the importance of the research phase. For Mathulong, we have curated interviews, preference testing, and surveys to further understand the Filipino education system and its needs. Currently, we are still gathering research to further our findings and provide the most beneficial generator for students. We continue to delve deeper into key aspects such as learning engagement, color psychology, and positive reinforcement that will help our product appeal to kids from various backgrounds. As we continue developing Mathulong, we are sure to exhaust our networks and keep an open dialogue with our target users every step of the way with cultural sensibility in mind.
- Enable personalized learning and individualized instruction for learners who are most at risk for disengagement and school drop-out
- Prototype
We applied to Solve in order to get our ideas off the ground and get our foot in the door. We are hoping Solve can help us overcome three barriers:
1) Mentorship/Coaching: To find guidance and feedback on Sproutech’s trajectory in advancing our product. In addition, to provide fresh ideas, new perspectives, and guide us to solutions in overcoming challenges more effectively.
2) Recruitment: Onboard passionate team members aiming to create adaptive and precise math problems from machine learning algorithms. The goal is to have a set of different types of questions that ranges in difficulty and is able to generate an infinite amount of questions that cater to each students’ varying skill set level.
3) Resources: It is imperative for Sproutech to gain insights in the Filipino demographics, education system, case studies, and marketing strategies to grow Mathulong into a precise and accurate learning tool for students in the Philippines and potentially students across Southeast Asian countries.
- Monitoring & Evaluation (e.g. collecting/using data, measuring impact)
Founder @Sproutech | UX Designer @UpstageCRM (Venture Industries Online)

UX Designer @Fluff Studio