Disco
Many believe that we're born with the skills necessary to thrive in a 21st century economy - interpersonal skills, leadership skills, and emotional intelligence are intuitive. They can't be learned. The experience of many training participants supports this view. Most workplace training doesn't work. Where training does occur, it can be hard to measure its affects and connect learning progress to performance data, which is often rife with bias. Disco solves all of these problems by engaging learners with well-curated gamified content delivered by experts in a way which aligns with how they work, encouraging about 10 minutes of engagement per day. The platform continually collects learning data through self, game-based, and long form assessments. By democratizing access to learning, fostering a new generation of empathetic leaders, and building better workplace cultures; Disco has the potential to increase access to opportunity for many of the world's workers.
In June, the International Labour Organization adopted a convention against violence and harassment in the workplace. The challenge of toxic workplace cultures is global. In the US, the problem of toxic workplaces is persistent. The Workplace Bullying Institute found 60.4 million American workers are affected by harassment or bullying in the workplace. Women and men of color were most affected by unfair treatment.
Researchers at Lund University found that toxic cultures are driven by incivility and incivility is associated with poor leadership, work and information overload, and low social support-challenges that can be solved through greater access to professional development and learning. However, training interventions designed to improve culture or change behavior quite often don't work. Some studies show that employees only remember and apply one third of what they learn in training at work. That’s because these trainings often treat learning as a one time event instead of an ongoing process.
Moreover, few learning programs record and share targeted analytical data tied to learning and performance in a way that allows users to track and reward change over time.
Disco solves the challenges associated challenges related to workplace training, by encouraging users to continually learn and measure their progress
For the past four years, ReadySet has worked with those from underrepresented groups trying to find a job or succeed in high opportunity fields like tech, higher education, media, and healthcare. During that time we've noticed that many share the same concerns. They want access to learning and growth opportunities, they want access to good managers, and they want their skills to be evaluated fairly. Disco levels the playing field by providing access for anyone within an organization to engage with content focused on interpersonal and leadership skill development at a pace and level that makes sense for the learner.
Disco is a gamified, social, microlearning platform designed for the way that we work. learners begin with a quick assessment of their interpersonal and leadership skills. Based on this assessment and their stated learning needs, the platform suggests a course consisting of 15 to 20 bite-sized, high quality, engaging, multimedia learning modules which take on average 3 minutes to complete. Through videos, animation, puzzles, and games learners will learn interpersonal, people management, and leadership skills. Throughout the course, learners will be prompted with nudges to socialize learning and assess their skills. Individual users will be able to track their progress on key metrics. HR and LD departments will also have access to individual and aggregate learning and performance data.
We encourage learners to spend 10 minutes a day on our platform. We also provide users access to our team of coaches and consultants to help them implement what they have learned.
- Create or advance equitable and inclusive economic growth
- Pilot
