Semi-finalist
Learning for Civic Action Challenge

Æffect App for Creative Action

Team Leader
Rebecca Bray
Solution Overview & Team Lead Details
Our Organization
Center for Artistic Activism
What is the name of your solution?
Æffect App for Creative Action
Provide a one-line summary of your solution.
An app and accompanying curriculum that guides college students and their instructors through civic learning and creative community-based action.
Film your elevator pitch.
What specific problem are you solving?

Civic activism amongst student populations is at an all time high. Faced with critical, intersecting issues including gun violence, systemic racism, and climate catastrophe, young people want to take action. Yet good intentions, while essential, don’t necessarily yield effective results. For civic action to have an impact, first it needs to move people emotionally, and then it needs to capitalize on those emotions to move people into action. It needs to have both emotional affect and impactful effect -- or, as we call  the combination of affect and effect: æffect. Too often, civic engagement – particularly among younger advocates – fails on one or both of these fronts. Actions either take the form of pure emotional expression or recycled forms of civic engagement from the past, in both cases not taking into consideration current goals, concrete objectives, desired impact on audiences, ethical considerations, and how to evaluate the impact of the civic action in order to reflect, learn, iterate – and succeed.

What is your solution?

Our solution includes an interactive, web-based creative civic activism app and curriculum that together guide students and their instructors to create, implement, and measure affective and effective civic action. Used within a tailored college curriculum that teaches students about principles and case studies of “æffective” artistic activism,  the app enables learners to bridge civic knowledge with impactful action by building their skills for organizing and implementing plans for creative  and innovative interventions in the civic sphere. The app and accompanying curriculum use a query-based pedagogical methodology we have developed at the Center for Artistic Activism that guides students through a self-reflective process of critical thinking and participatory, hands-on learning.  

At the Center for Artistic Activism we've been using our Æeffect App prototype with voting rights advocates and others working for social justice for more than five years.  What we’ve seen is more focused, more creative, and more æffective advocacy projects. In order to expand this app to new populations, we need to adapt our prototype significantly: make it more user-friendly, more information-rich with historical and contemporary case studies, more sharable through social media and, critically: create an accompanying curriculum to build the knowledge necessary to be an æffective civic actor.  Our goal is to help students create æffective civic action projects as part of their university education, and – perhaps more importantly – carry these skills and practices beyond the classroom as independent learners and changemakers throughout their lives.

Who does your solution serve, and in what ways will the solution impact their lives?

The Æffect App for Creative Action will directly benefit individuals and communities who otherwise often lack access to real-world civic engagement opportunities, with a particular emphasis on college students and their teachers. We have identified key needs among these communities, including inspiration, specific tools for creating change, and a community of like-minded innovators. The Æffect App aims to address these by providing users with case studies that inspire them to think creatively about advocacy efforts, as well as concrete tools they can use to make real change. The app will also foster a community of peers and experts, creating a communal learning environment where users learn from each other and receive ongoing support and motivation. Moreover, our app will enable users to access improved civic action learning in various contexts, with educator support for classroom-based approaches, and community-building opportunities for out-of-school, community-based approaches. It will help learners acquire key civic skills and knowledge, including assessing the credibility of information, engaging across differences, understanding one's agency, and engaging with issues of power, privilege, and injustice. 

Overall, our app will empower learners to bridge civic knowledge with taking action by understanding real-world problems, building networks, organizing collective action plans, and exploring civic engagement careers. By providing these features, our solution will directly and meaningfully improve the lives of underserved communities, especially youth, by supporting their civic engagement, increasing their agency, and helping them to take effective action toward positive social change.

How are you and your team well-positioned to deliver this solution?

The Center for Artistic Activism has supported thousands of social justice advocates all over the world. We are creative advocacy professionals who have worked with a range of communities, and we know what it takes to be impactful while being attuned to local contexts. We are experts in user experience and we recognize what it takes to create an engaging app and curriculum. We are educators and we understand what other educators need to put civic education into practice. Since 2020, we have focused on supporting civic skills and participation, especially supporting communities that are facing the highest barriers to exercising their freedom to vote in the US. 

We’ve helped over 1,000 people develop more creative and impactful civic engagement projects, by helping them identify their goals for their communities, develop specific objectives for supporting their civic engagement, clarify whom they’re trying to reach and why, implement innovative ideas, and then assess their self-determined success and continue to iterate on them. We’ve focused especially on reaching and supporting youth and the youth vote, working closely with students – and their teachers and champions – in Pennsylvania, Wisconsin, Arizona, Ohio, and Kansas.

By working with so many people in such a concentrated period of time, we’ve seen the common challenges that communities are facing when trying to take effective action in support of exercising their fundamental freedoms – and how these challenges are not being addressed in more formal educational settings. The Æffect App is based specifically on this experience with and in support of these communities. Our audiences have told us they need:

  • Inspiration: Many people say that their work was transformed after collaborating with us, because we provide insight on innovative advocacy efforts. We include case studies we’ve worked on within the Æffect App to support this inspiration. 

  • Specific Tools: Inspiration is wonderful, but people need tools to cause real change. The Æffect App provides those tools, and over the past 5 years it’s been used, for free, to great impact around the world. 

  • A Community of Like-Minded Innovators: A passionate group of peers can help us overcome challenges and see new paths. The Æffect App will allow for this community sharing, bringing together people across our networks so they can learn from each other and from other experts.

Over the past year we have supported exceptionally æffective civic engagement projects at the University of Wisconsin-Miluwakee, St. Norbert College (near Green Bay, WI), the Ohio State University, Arizona State University, New York University, and we have worked with students at colleges across Kansas and high schools in Philadelphia and New York.  Feedback we’ve gotten from students includes: 

“Really cool and super engaging”

“It showed me how to think outside of the box and think twice before deeming something impossible.”

“It opened my mind to creative ways to activate people’s heads, hearts, and hands to make positive change in the world.”

“Truly you all have helped us and this campaign more than you know, and we appreciate it so much.”

Which dimension of the Challenge does your solution most closely address?
  • Provide access to improved civic action learning in a wide range of contexts: with educator support for classroom-based approaches, and community-building opportunities for out of school, community-based approaches.
In what city, town, or region is your solution team headquartered?
New York, NY
In what country is your solution team headquartered?
  • United States
What is your solution’s stage of development?
  • Pilot: An organization testing a product, service, or business model with a small number of users
How many people does your solution currently serve?
The Æffect App prototype currently serves about one hundred people, primarily civic advocates in voting rights in campaigns across the US. It has also been tested by nearly fifty students in college courses on “creative activism” at New York University. Through Solve we plan to greatly expand this population of users in size and in scope: adapting the app for a younger population newer to civic engagement.
Why are you applying to Solve?

We are applying to Solve in order to partner with design and programming resources that can help us extend and adapt our existing prototype of the Æffect App. We need to greatly improve the user experience - make it easier to navigate, shareable with others, visually engaging,  and better suited to the community of students and instructors it will serve. We also hope to tap into resources that will help us monitor and evaluate the impact of the App and accompanying curriculum.

In which of the following areas do you most need partners or support?
  • Technology (e.g. software or hardware, web development/design)
Who is the Team Lead for your solution?
Stephen Duncombe is co-founder and research director of the Center for Artistic Activism. A Professor of Media and Culture at New York University where he has received multiple awards for his teaching, he has published eight books and numerous articles, and lectures extensively on creative civic action and assessing its impact. Duncombe has over two decades of experience working with civic activists around the world and was the lead creator on the Æffect App prototype.
More About Your Solution
Your Team
Your Business Model & Funding
Solution Team:
Rebecca Bray
Rebecca Bray
Executive Director