Selected
2024 Indigenous Communities Fellowship

ʻĀinaQuest

ʻĀinaQuest is a gameplay experience that uses art and moʻolelo (stories) to cultivate pilina (relationships) between native plants and people.

Team Leader
Amy McKee
ʻĀinaQuest is a gameplay experience that uses art and moʻolelo (stories) to cultivate pilina (relationships) between native plants and people.

Solution Pitch

The Problem

ʻĀinaQuest seeks to address the disconnect between people and plants, often called "plant blindness." Hawaiʻi is home to over 1,000 endemic plants found nowhere else in the world, but many of us are unable to differentiate these from the over 6,000 non-native and invasive plants species in our islands.

The Solution

ʻĀinaQuest is a fast-paced game that makes learning about native plants fun and exciting!

The goal of the game is to cultivate a diverse ahupuaʻa full of native and canoe plants and the least amount of invasive plants. Players will swap resources and “seeds” until all cards are “planted,” then add up their points and subtract any invasive plants that infiltrated their ʻāina. Whomever has the most points at the end of 3 rounds wins the game!

But the fun doesn't stop there! Our vision includes creating a mobile app to take players on a real-life ʻĀinaQuest. Imagine exploring your neighborhood, scanning plants and unlocking their secrets and moʻolelo (stories). It's like a real-life treasure hunt for nature lovers!

So come play with us! With your support, we can expand ʻĀinaQuest globally, making learning about native plants fun and accessible for everyone.

Stats

140+ people have playtested the game, purchased products, or been served through 'ĀinaQuest events

What is the name of your organization?
ĀinaQuest
What is the name of your solution?
ʻĀinaQuest
Provide a one-line summary or tagline for your solution.
ʻĀinaQuest is a gameplay experience that uses art and moʻolelo (stories) to cultivate pilina (relationships) between native plants and people.
In what city, town, or region is your solution team headquartered?
Honolulu, HI
In what country is your solution team headquartered?
What type of organization is your solution team?
For-Profit
Film your elevator pitch.
What specific problem are you solving?
ʻĀinaQuest seeks to address the disconnect between people and plants, often called "plant blindness." Hawaiʻi is home to over 1,000 endemic plants found nowhere else in the world, but many of us are unable to differentiate these from the over 6,000 non-native and invasive plants species in our islands.
What is your solution?
ʻĀinaQuest is a fast-paced game that makes learning about native plants fun and exciting! The goal of the game is to cultivate a diverse ahupuaʻa full of native and canoe plants and the least amount of invasive plants. Players will swap resources and “seeds” until all cards are “planted,” then add up their points and subtract any invasive plants that infiltrated their ʻāina. Whomever has the most points at the end of 3 rounds wins the game! But the fun doesn't stop there! Our vision includes creating a mobile app to take players on a real-life ʻĀinaQuest. Imagine exploring your neighborhood, scanning plants and unlocking their secrets and moʻolelo (stories). It's like a real-life treasure hunt for nature lovers! So come play with us! With your support, we can expand ʻĀinaQuest globally, making learning about native plants fun and accessible for everyone.
Who does your solution serve, and in what ways will the solution impact their lives?
ʻĀinaQuest is designed for and dedicated to the over 600,000 Kānaka ʻŌiwi (Native Hawaiians) living in Hawaiʻi and around the world, and lovingly offered as an educational tool to the 1.5 million kamaʻāina (local population) and 9 million visitors to Hawaiʻi. Although there are many challenges and disparities facing Native Hawaiians, the population, language, and cultural arts are resurging. We believe there is ample opportunity for ʻĀinaQuest to be a part of this cultural resurgence, and to help people engage in ʻāina-stewardship through interactive gameplay. We use a kanaka-centered design process to create our gameplay mechanics and UX design, and we engage with plant experts and knowledge-keepers in our community to ensure our solution meets their needs.

Organization Type:

For-profit, including B-Corp or similar models

Headquarters:

Honolulu, United States

Stage:

Prototype

Working In:

United States

Current Full-Time Employees:

0

Website:

ainaquest.com

Solution Team:
Amy McKee
Amy McKee
Co-Founder
Carolyn Rojsutivat
Carolyn Rojsutivat
Co-founder
Kurt Takara
Kurt Takara
Corinne Takara
Corinne Takara
Biomaterial Artist and STEAM Educator