One-line solution summary
KELAS is a free low tech platform, ready-to-use IT lesson materials for teachers to keep up with everchanging tech industry.
Pitch your solution
KELAS by Pengajar Belajar provides teachers with ready-made material that can be immediately used in their class. Although we are helping to upskill the teachers, the end beneficiary will ultimately be the students who learn the relevant skills to become top applicants for future jobs. KELAS is a low-tech platform that provides free, ready-to-use materials to High School and Vocational High School teachers in Indonesia. All curricula are approved by industry leaders and align with national requirements for their respective majors.
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Which dimension of the Challenge does your solution most closely address?
Equip teachers, parents, and system actors with the digital literacy and confidence needed to engage meaningfully with edtech and enable capacity-building
Where our solution team is headquartered or located:Jakarta, Indonesia
Is your solution working in Vietnam, Indonesia, Philippines, Thailand, and/or Malaysia?
What specific problem are you solving in Vietnam, Indonesia, Philippines, Thailand, and/or Malaysia?
“By 2030, Indonesia will need 113 million digital talents. However it is projected that we will only have around 104 million talents by 2030.
Indonesia will lack 9 million digital talents, both in quantity and in quality.”
- Ministry of Communication and Informatics, Indonesia.
Pengajar Belajar equips teachers with industry-relevant skills in STEM and empowers them with relevant technologies for the modern classroom. Our key programs helped teachers transition to an online learning environment and create industry-focused curriculums. Until now there have been approximately 2000 participants and 100 - 150 participants who take part in this program every month. Our solution will help teachers in adjusting to these online teaching methods with an engaging class. We will propagate KELAS so that teachers from rural areas can also access this platform and will have an impact on quality engineers in the future
Who does your solution serve, and in what ways will the solution impact their lives?
We believe that teachers are the essence of quality education. Pengajar Belajar equips teachers in Indonesia with industry-relevant skills and empowers them with relevant technologies for the modern classroom. In this demanding industry, 60% of teachers in Indonesia have very limited abilities in the use of information technology when teaching. We are working to make access to industry-relevant curriculums and resources are scarce especially in remote areas of the country.
How does the problem you are addressing, the solution you have designed, and the population you are serving align with the Challenge?
60% of teachers in Indonesia have very limited abilities in the use of information technology when teaching. Access to industry-relevant curriculums and resources are scarce especially in remote areas of the country. With this problem we can't create quality engineers for the future. Pengajar Belajar equips teachers with industry-relevant skills in STEM and empowers them with relevant technologies for the modern classroom. With this it will effectively affect the work-force for the country.
What is your solution’s stage of development?Pilot: A project, initiative, venture, or organization applying its research, product, service, or business model in at least one context or community
Who is the Team Lead for your solution?
Which of the following categories best describes your solution?A new application of an existing technology
What makes your solution innovative?
Since the pandemic, many teachers in Indonesia have had difficulty adapting to online teaching methods. This can affect students in becoming "quality engineers" in the future. Access to industry-relevant curriculums and resources are scarce especially in remote areas of the country. There are not many platforms and sources that teachers can use for free. KELAS is here for teachers with industry-relevant curriculums and can also be accessed free of charge. We aim to create more accessible pathways for our curriculums, as it has the potential to change the trajectory of STEM education in Indonesia by upskilling teachers from 8,000 Vocational High Schools that focus on IT, in turn adding 400,000 employable engineers into the workforce per year.
Have you tested your solution’s approach? If so, how?
We already do a soft launch to our teachers community, about 1000+ teachers have already tried our KELAS platform. In working on and improving the KELAS platform, we held focus group discussions with previously active members of the programs that had been held by Pengajar Belajar. Recently, we've just completed a challenge campaign on our Pengajar Belajar Instagram. In the challenge, participants must make an interactive video of about 30-60 seconds explaining the benefits of the KELAS platform. We hold this challenge campaign so that teachers and the general public are aware of the existence of the KELAS and can use it as their teaching method.
Describe the core technology that powers your solution.
We built a low-tech platform and also an unplugged, offline-ready curriculum to teach IT with minimal technology. For every video, we create an engaging text alternative to help save on bandwidth. The offline activities created to ensure the curriculum can be used even in rural areas.
What is your theory of change?
The Pengajar Belajar team was formed in January 2020 with the aim of improving STEM education in Indonesia. We started by creating workshops in both technical and soft skills, which helped to upskill IT High School and Vocational High School teachers throughout Indonesia and guide them to creating better class material for their students.
Our Theory of Change is the following:
If we can provide free workshops and resources in STEM for teachers in Indonesia, then they will improve how they educate their students, so that Indonesia will have a better quality employable talent pool.
Our workshops, run by our team and by our operational partners, have been done through live (virtual) classes, led by an expert in the subject. When needed, we created a ToT (Training of Trainers), where we selected and trained Mentors to teach our curriculums. We have reached over 2,000 teachers through these synchronous trainings.
To scale our impact and reach teachers who are not able to join the synchronous workshops, we decided to create a platform to provide industry relevant, ready-to-use STEM curriculums to teachers.
We aim to create more accessible pathways for our curriculums, as it has the potential to change the trajectory of STEM education in Indonesia by adding 400,000 employable engineers into the workforce per year.
Which target population(s) does your solution address?
What are the key characteristics of your target population?
Which categories best describe your main EdTech product or service?
In which countries will you be operating within the next year?
How are you measuring your progress toward your impact goals?
Our organization has developed an impact evaluation framework that's used in all our programs and products that helps to assess impact to our beneficiaries. We also measure MVP Success Metrics for KELAS. Our target is to translate current Pengajar Belajar curriculums into videos and activities with low-tech alternatives, create leaderboards and assessment frameworks.
What are your impact goals for the next year, the next three years, and the next five years? How will you achieve them?
Our education team is working to develop more classes for IT-focused majors, but we aim to expand our platform to other subjects as well. One of our biggest goals is to make the curriculum on our platform open-source, so both teachers and industry professionals can contribute to improving and updating the material. We aim for 160,000 teachers to be given access to industry-relevant lesson materials, 8,000 Vocational High schools with a focus on IT will be directly impacted and 400,000 employable quality engineers will be added to the workforce each year.
What barriers currently exist for you to accomplish your impact goals?
Describe these barriers as they relate to your solution. How do you plan to overcome them?
Our solutions to overcome this, is to look and strive for more grants, to help us build an even more effective and reachable platform for teachers to learn for. For the market entry, we are trying to make a new approach, and interactive engagement on social media, so teachers all around Indonesia will know about our KELAS platform.
Please provide a brief history of your organization. What was the motivation behind starting your organization and/or the development of your solution?
Pengajar Belajar is a brand under Yayasan Generasi Maju Berkarya, a non profit organization which aims to improve STEM education for the younger generation in Indonesia. Pengajar Belajar has a sister brand, Generation Girl. Generation Girl is a non-profit organization that equips young women with hard and soft skills to become future female leaders through STEM-based programs. From the Generation Girl program, we realized that we lack quality engineers, and there are still many children from our program who do not have sufficient knowledge of IT skills. Whereas IT skills will be an enabler in the future in any field, this will affect them to succeed in education and beyond. After we break down what the root of the problem is, it turns out that the teachers of these children must also master an up-to-date IT curriculum, and not only up-to-date, but also interactive, so that the children they teach later can learn from their teachers and can implement them. This will have an impact on the digital workforce in Indonesia in the future. Although we are directly helping our teachers, the end beneficiaries are the students. And with this KELAS platform, we aim to upskilled +160,000 teachers with an interactive, engaging, and up-to-date curriculum, with +8000 high school impacted, and eventually there will be more than 400,000 employable engineers that will be added to the workforce.
What type of organization is your solution team?
How many people work on your solution team?
How long have you been working on your solution?
How are you and your team well-positioned to deliver this solution?
Our leadership team has held various management and engineering roles in unicorn tech companies in Indonesia, making our team to adopt an agile ways of working while maintaining high level of innovation. Our CEO also held a role in Social Entrepreneurship from the London School of Economics, and helps us with impact assessment. Our CPO and Team Lead for Pengajar Belajar, Tania, is currently pursuing a Master of Education from Harvard Graduate School of Education to develop more understanding on the pedagogy of teaching and bring back these knowledge to implement in our organization and in Indonesia. Furthermore, we have our own team for curriculum development which we will implement in our KELAS platform. Our curriculum team always ensures whether its in line with the needs that are needed in the future. The background of our curriculum team is professional teachers who teach STEM fields in the schools throughout Indonesia. We also have working professionals who are working in the industry, as well as industry partners who help us ensure that the curriculum are up to standard. We also have a marketing team, who have skills in the field of graphic design, marketing and branding who can plan strategies we can implement to introduce and attract teachers to use our platform. In addition, we also have event operation team, who have the skills to design and manage projects. The Event Operations team is tasked with designing and managing every projects that we run to promote our KELAS platform.
Provide an example of your Team Lead’s ability to conceptualize and implement a new idea.
Our Team Leader, Tania, holds a background in Biochemistry and Global Health, and have a strong passion in the field of technology. She was a Product Manager at Traveloka Xperience (one of four tech Unicorns in Indonesia), managing development and launches of products (specifically b2b) from the start. Currently she’s the CPO of Yayasan Generasi Maju Berkarya (YGMB), and is aiming to develop more products and programs within the organization. She’s experienced in User and market research, business development, building product roadmaps, product design methodology and technical product development processes.
Throughout our ideation to implementation process, we have been adopting the design thinking process and sprint methodology in the development process. We put out users as the center of the development process and constantly asked for their feedback throughout the process. Our initial program of synchronous webinar sessions slowly allows us to think of ways to scale through our own low-tech platform within 5 months of operations because we see the need for an asynchronous tool for teachers throughout Indonesia. Additionally, Tania is currently pursuing her Master’s degree in Education from the Harvard Graduate School of Education, with the hope of implementing her learning from the classroom directly into action.
What organizations do you currently partner with, if any? How are you working with them?
Pelita Harapan University, Pembangunan Jaya University, Yayasan Anak Bangsa Bisa (Gojek's Foundation), Yayasan Cinta Anak Bangsa (Foundation that focuses on empower the underprivileged youth), Sekolahmu, Skilvul, and Google
In which of the following areas do you most need partners or support?
Please explain in more detail here.
The network that we can gain through MIT Solve will be really beneficial for us to achieve our ambitious growth. Through the community, we hope to gain insights on effective partnerships and social business models that other organizations have adopted that work well for their model, and potentially implement it to our own organization. Furthermore, we hope to receive feedback and help for our monitoring and evaluation to measure our long term success and ensure that we are achieving our goal through our programs and projects.